RenderToEnvironmentMap
The RenderToEnvironmentMap interface is used to generalize the process of rendering to environment maps.
Retrieves the description of the render surface.
Retrieves the Direct3D device associated with the environment map.
Initializes a new instance of the RenderToEnvironmentMap class.
Performs an explicit conversion from IntPtr to RenderToEnvironmentMap. (This method is a shortcut to NativePointer)
Initiate the rendering of a cubic environment map.
Initiate the rendering of a hemispheric environment map.
Initiate the rendering of a parabolic environment map.
Initiate the rendering of a spherical environment map.
Restore all render targets and, if needed, compose all the rendered faces into the environment map surface.
Initiate the drawing of each face of an environment map.
Use this method to release all references to video memory resources and delete all stateblocks. This method should be called whenever a device is lost, or before resetting a device.
Use this method to re-acquire resources and save initial state.