Global
The active screen processed by the game.
Draw calls to render to RenderOutput.
The stack of consoles that will receive keyboard and mouse input.
The default font for any type that does not provide a font.
The elapsed time from the render call. The value is from GameTimeRender.
The elapsed time from the update call. The value is from GameTimeUpdate.
The GameTime object from the render pass.
The GameTime object from the update pass.
The MonoGame graphics device.
The MonoGame graphics device manager.
Keyboard state which is usually updated in the update pass.
Mouse state which is usually updated in the update pass.
A global random number generator.
The render target of SadConsole. This is generally rendered to the screen as the final step of drawing.
A global reusable sprite batch.
Collection of fonts. Used mainly by the deserialization system.
The height of the area to render on the game window.
Where on the screen the engine will be rendered.
If the RenderRect is stretched, this is the ratio difference between unstretched.
The width of the area to render on the game window.
The current game window height.
The current game window width.
Loads a font from a file and adds it to the Fonts collection.
Resets the RenderOutput target and determines the appropriate RenderRect and RenderScale based on the window or fullscreen state.