API Diff between 1.0.1368 and 1.0.2242
1480 Additions
1994 Removals
MiNET
-
public enum BlockAxis
-
public class CursorInventory
-
public class DamageCalculator
-
public class DefaultServerManager : IServerManager
-
public class EduTokenManager
-
public class DefualtServerManager : IServerManager
-
public static class Enchantment
-
public enum EnchantmentFlag
-
public class ExperienceManager
-
public class Explosion
-
public class
- public string { get; set; }
-
public abstract class GameRule
-
public class GameRule<T> : GameRule
-
public class GameRules : HashSet<GameRule>
-
public enum GameRulesEnum
-
public class GreyListManager
-
public class HandshakeData
-
public class GreylistManager
-
public class HealthManager
-
public class HungerManager
-
public interface IInventory
-
public interface INetworkHandler
-
public class Inventory
-
public class InventoryManager
-
public class ItemStackInventoryManager
-
public class Itemstate
-
public class Itemstates : List<Itemstate>
-
public enum LevelEventType
-
public class LevelManager
-
public enum LevelSoundEventType
-
public class LoginMessageHandler : IMcpeMessageHandler
-
public enum MessageType
-
public class MiNetServer
-
public class MotdProvider
-
public class Player : Entity, IMcpeMessageHandler
- public ActionPermissions ActionPermissions { get; set; }
- public UUID ClientUuid { get; set; }
- public int CommandPermission { get; set; }
- protected Form CurrentForm { get; protected set; }
- public UUID ClientUuid { get; set; }
- public ExperienceManager ExperienceManager { get; set; }
- public float Experience { get; set; }
- public float ExperienceLevel { get; set; }
- public bool IsAdventure { get; set; }
- public bool IsFlying { get; set; }
- public bool IsMuted { get; set; }
- public bool IsSleeping { get; set; }
- public bool IsOnGround { get; set; }
- public bool IsWorldBuilder { get; set; }
- public ItemStackInventoryManager ItemStackInventoryManager { get; set; }
- public Entity LastAttackTarget { get; set; }
- public PermissionLevel PermissionLevel { get; set; }
- public PlayerInfo PlayerInfo { get; set; }
- public UserPermission PermissionLevel { get; set; }
- public Skin Skin { get; set; }
- public PlayerLocation SpawnPosition { get; set; }
- public double StartFallY { get; }
- public Skin Skin { get; set; }
- public PlayerLocation SpawnPosition { get; set; }
- public User User { get; set; }
- public bool UsingAnvil { get; set; }
- public long Vehicle { get; set; }
- public event EventHandler<PlayerEventArgs> LocalPlayerIsInitialized
- public event EventHandler<PlayerEventArgs> PlayerJoining
- public event EventHandler<PlayerEventArgs> Ticked
- public event EventHandler<PlayerEventArgs> Ticking
- public static void BuildPortal(Level level, PortalInfo portalInfo)
- public void AddExperience(float xp, bool send = true)
- public void BroadcastEntityEvent(int eventId, int data = 0)
- public virtual void ChangeDimension(Level toLevel, PlayerLocation spawnPoint, Dimension dimension, Func<Level> levelFunc = null)
- public void CleanCache(ChunkColumn chunk)
- public virtual ItemEntity DropItem(Item item)
- protected virtual void EntityAttack(ItemUseOnEntityTransaction transaction)
- protected virtual void EntityInteract(ItemUseOnEntityTransaction transaction)
- protected Item GetContainerItem(int containerId, int slot)
- public virtual Form GetServerSettingsForm()
- protected virtual void HandleInventoryMismatchTransaction(InventoryMismatchTransaction transaction)
- protected virtual void HandleItemReleaseTransaction(ItemReleaseTransaction transaction)
- protected virtual void HandleItemUseOnEntityTransaction(ItemUseOnEntityTransaction transaction)
- protected virtual void HandleItemUseTransaction(ItemUseTransaction transaction)
- public virtual void HandleMcpeAdventureSettings(McpeAdventureSettings message)
- public void HandleMcpeClientCacheStatus(McpeClientCacheStatus message)
- public void HandleMcpeClientToServerHandshake(McpeClientToServerHandshake message)
- public void HandleMcpeClientMagic(McpeClientMagic message)
- public virtual void HandleMcpeCommandRequest(McpeCommandRequest message)
- public virtual void HandleMcpeCommandStep(McpeCommandStep message)
- public virtual void HandleMcpeContainerSetSlot(McpeContainerSetSlot message)
- public virtual void HandleMcpeDropItem(McpeDropItem message)
- public virtual void HandleMcpeEntityPickRequest(McpeEntityPickRequest message)
- public void HandleMcpeFilterTextPacket(McpeFilterTextPacket message)
- public void HandleMcpeInventoryContent(McpeInventoryContent message)
- public void HandleMcpeInventorySlot(McpeInventorySlot message)
- public virtual void HandleMcpeInventoryTransaction(McpeInventoryTransaction message)
- public virtual void HandleMcpeItemFrameDropItem(McpeItemFrameDropItem message)
- public void HandleMcpeItemStackRequest(McpeItemStackRequest message)
- public virtual void HandleMcpeLabTable(McpeLabTable message)
- public virtual void HandleMcpeItemFramDropItem(McpeItemFramDropItem message)
- public virtual void HandleMcpeLevelSoundEventOld(McpeLevelSoundEventOld message)
- public virtual void HandleMcpeLevelSoundEventV2(McpeLevelSoundEventV2 message)
- public void HandleMcpeModalFormResponse(McpeModalFormResponse message)
- public void HandleMcpeMoveEntity(McpeMoveEntity message)
- public void HandleMcpeNetworkSettings(McpeNetworkSettings message)
- public virtual void HandleMcpeNetworkStackLatency(McpeNetworkStackLatency message)
- public void HandleMcpeNpcRequest(McpeNpcRequest message)
- public void HandleMcpePacketViolationWarning(McpePacketViolationWarning message)
- public virtual void HandleMcpePhotoTransfer(McpePhotoTransfer message)
- public void HandleMcpePlayerHotbar(McpePlayerHotbar message)
- public virtual void HandleMcpePlayerFall(McpePlayerFall message)
- public virtual void HandleMcpePlayerSkin(McpePlayerSkin message)
- public virtual void HandleMcpePurchaseReceipt(McpePurchaseReceipt message)
- public virtual void HandleMcpeRemoveBlock(McpeRemoveBlock message)
- public virtual void HandleMcpeRespawn()
- public virtual void HandleMcpeRiderJump(McpeRiderJump message)
- public virtual void HandleMcpeScriptCustomEvent(McpeScriptCustomEvent message)
- public void HandleMcpeServerSettingsRequest(McpeServerSettingsRequest message)
- public virtual void HandleMcpeSetEntityData(McpeSetEntityData message)
- public virtual void HandleMcpeSetEntityMotion(McpeSetEntityMotion message)
- public virtual void HandleMcpeSetLocalPlayerAsInitialized(McpeSetLocalPlayerAsInitialized message)
- public virtual void HandleMcpeSetPlayerGameType(McpeSetPlayerGameType message)
- public void HandleMcpeTickSync(McpeTickSync message)
- public void HandleMcpeUpdatePlayerGameType(McpeUpdatePlayerGameType message)
- protected virtual void HandleNormalTransaction(NormalTransaction transaction)
- protected virtual void HandleTransactionRecords(List<TransactionRecord> records)
- public virtual void HandleMcpeUseItem(McpeUseItem message)
- protected virtual void OnLocalPlayerIsInitialized(PlayerEventArgs e)
- protected virtual void OnPlayerJoining(PlayerEventArgs e)
- protected virtual void OnTicked(PlayerEventArgs e)
- protected virtual void OnTicking(PlayerEventArgs e)
- public void OpenInventory(BlockCoordinates inventoryCoord)
- public void OpenInventory(BlockCoordinates inventoryCoord)
- public void RemoveEffect(Effect effect, bool recalcColor = true)
- public void RemoveEffect(Effect effect)
- public void RemoveExperienceLevels(float levels)
- public virtual void SendAvailableEntityIdentifiers()
- public virtual void SendBiomeDefinitionList()
- protected virtual void SendChangeDimension(Dimension dimension, bool respawn = false, Vector3 position = default)
- public virtual void SendCraftingRecipes()
- public virtual void SendForm(Form form)
- public virtual void SendGameRules()
- public virtual void SendMessage(string text, MessageType type = 1, Player sender = null, bool needsTranslation = false, string[] parameters = null)
- public void SendMoveList(McpeWrapper batch, DateTime sendTime)
- public virtual void SendMessage(string text, MessageType type = 1, Player sender = null)
- public void SendMoveList(McpeBatch batch, DateTime sendTime)
- public void SendNetworkChunkPublisherUpdate()
- public void SendPacket(Packet packet)
- public void SendPackage(Package package)
- public virtual void SendResourcePacksInfo()
- public virtual void SendResourcePackStack()
- public virtual void SendSetDownfall(int downfall)
- public void SendSetEntityData()
- public void SendSetPlayerGameType()
- public virtual void SendSetTime(int time)
- public void SendSound(BlockCoordinates position, LevelSoundEventType sound, int blockId = 0)
- public void SetAdventure(bool isAdventure)
- protected void SetContainerItem(int containerId, int slot, Item item)
- public void SetEffect(Effect effect, bool ignoreIfLowerLevel = false)
- public void SetEffect(Effect effect)
- public virtual void SetOpenInventory(IInventory inventory)
- public void SetPosition(PlayerLocation position, bool teleport = true)
- public void SetPosition(PlayerLocation position, bool teleport = true)
- public virtual void SpawnLevel(Level toLevel, PlayerLocation spawnPoint, bool useLoadingScreen = false, Func<Level> levelFunc = null, Action postSpawnAction = null)
- public void SpawnLevel(Level toLevel)
- public virtual void SpawnLevel(Level toLevel, PlayerLocation spawnPoint, bool useLoadingScreen = false, Func<Level> levelFunc = null)
- public virtual void Teleport(PlayerLocation newPosition)
- public virtual void UpdatePotionColor()
- public virtual void Teleport(PlayerLocation newPosition)
- public virtual bool VerifyItemStack(Item itemStack)
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public class PlayerFactory
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public class PlayerInfo
-
public class PlayerInventory
-
public class PlayerNetworkSession : INetworkHandler
-
public class
- public long { get; set; }
-
public class ServerInfo
-
public class SpreadLevelManager : LevelManager
-
public enum UserPermission
MiNET.BlockEntities
MiNET.Blocks
-
public class AcaciaButton : Button
-
public class AcaciaFenceGate : FenceGate
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public class AcaciaPressurePlate : Block
-
public class AcaciaLeaves : Block
-
public class AcaciaLog : Block
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public class AcaciaStandingSign : StandingSignBase
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public class AcaciaTrapdoor : TrapdoorBase
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public class AcaciaWallSign : WallSignBase
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public class ActivatorRail : Block
-
public class Allow : Block
-
public class AncientDebris : Block
-
public class AndesiteStairs : BlockStairs
-
public class Anvil : Block
-
public class Bamboo : Block
-
public class BambooSapling : Block
-
public class Barrel : Block
-
public class Barrier : Block
-
public class Basalt : Block
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public class Bed : Block
-
public class Bedrock : Block
-
public class Beehive : Block
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public class BeeNest : Block
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public class Bell : Block
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public class BirchButton : Button
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public class BirchFenceGate : FenceGate
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public class BirchPressurePlate : Block
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public class BirchStairs : BlockStairs
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public class BirchStandingSign : StandingSignBase
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public class BirchTrapdoor : TrapdoorBase
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public class BirchWallSign : WallSignBase
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public class BlackGlazedTerracotta : GlazedTerracotta
-
public class Blackstone : Block
-
public class BlackstoneDoubleSlab : Block
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public class BlackstoneSlab : SlabBase
-
public class BlackstoneStairs : BlockStairs
-
public class BlackstoneWall : Block
-
public class BlastFurnace : BlastFurnaceBase
-
public abstract class BlastFurnaceBase : Block
-
public class BirchWoodStairs : BlockStairs
-
public class Block : ICloneable
- public BlockCoordinates Coordinates { get; set; }
- public BlockCoordinates Coordinates { get; set; }
- public int Id { get; }
- public bool IsBlockingSkylight { get; protected set; }
- public byte Id { get; protected set; }
- public bool IsGenerated { get; protected set; }
- public bool IsReplaceable { get; protected set; }
- public bool IsReplacible { get; protected set; }
- public virtual string Name { get; protected set; }
- public Block(string name, int id)
- public Block(int id)
- public virtual void BlockAdded(Level level)
- public virtual void BlockUpdate(Level level, BlockCoordinates blockCoordinates)
- public virtual void BreakBlock(Level world, BlockFace face, bool silent = false)
- public bool CanPlace(Level world, Player player, BlockCoordinates targetCoordinates, BlockFace face)
- protected virtual bool CanPlace(Level world, Player player, BlockCoordinates blockCoordinates, BlockCoordinates targetCoordinates, BlockFace face)
- public Block(byte id)
- public virtual void BlockUpdate(Level level, BlockCoordinates blockCoordinates)
- public virtual void BreakBlock(Level world, bool silent = false)
- public bool CanPlace(Level world, BlockFace face)
- protected virtual bool CanPlace(Level world, BlockCoordinates blockCoordinates, BlockFace face)
- public virtual BoundingBox GetBoundingBox()
- public virtual BoundingBox GetBoundingBox()
- public virtual BlockStateContainer GetGlobalState()
- public virtual Item GetItem()
- protected BlockCoordinates GetNewCoordinatesFromFace(BlockCoordinates target, BlockFace face)
- public int GetRuntimeId()
- protected BlockCoordinates GetNewCoordinatesFromFace(BlockCoordinates target, BlockFace face)
- public virtual BlockStateContainer GetState()
- public virtual bool Interact(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoord)
- public virtual bool Interact(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoord)
- public virtual bool PlaceBlock(Level world, Player player, BlockCoordinates targetCoordinates, BlockFace face, Vector3 faceCoords)
- public virtual void SetState(BlockStateContainer blockstate)
- public virtual void SetState(List<IBlockState> states)
- public virtual bool PlaceBlock(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords)
-
public static class BlockFactory
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public abstract class BlockStairs : Block
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public class BlueGlazedTerracotta : GlazedTerracotta
-
public class BlueIce : Block
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public class BoneBlock : Block
-
public class Border : Block
-
public class BorderBlock : Block
-
public class BrewingStand : Block
-
public class BrickBlock : Block
-
public class Bricks : Block
-
public class BrownGlazedTerracotta : GlazedTerracotta
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public class BrownMushroomBlock : Block
-
public class BubbleColumn : Block
-
public abstract class Button : Block
-
public class Cactus : Block
- public int Age { get; set; }
-
public class Cake : Block
-
public class Camera : Block
-
public class Campfire : Block
-
public class Carpet : Block
- public string Color { get; set; }
-
public class CartographyTable : Block
-
public class CarvedPumpkin : Block
-
public class Cauldron : Block
-
public class Chain : Block
-
public class ChainCommandBlock : Block
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public class Chalkboard : Block
-
public class ChemicalHeat : Block
-
public class ChemistryTable : Block
-
public class Chest : Block
-
public abstract class ChestBase : Block
-
public class ChiseledNetherBricks : Block
-
public class ChiseledPolishedBlackstone : Block
-
public class ChorusFlower : Block
- public int Age { get; set; }
-
public class CobblestoneStairs : BlockStairs
-
public class CobblestoneWall : Block
-
public class Cobweb : Block
-
public class Cocoa : Block
- public int Age { get; set; }
- public int Direction { get; set; }
-
public class ColoredTorchBp : Block
-
public class ColoredTorchRg : Block
-
public class CommandBlock : Block
-
public class ComparatorBase : Block
-
public class Composter : Block
-
public class Concrete : Block
-
public class ConcretePowder : Block
-
public class Conduit : Block
-
public class Coral : Block
-
public class CoralBlock : Block
-
public class CoralFan : Block
-
public class CoralFanDead : Block
-
public class CoralFanHang : Block
-
public class CoralFanHang2 : Block
-
public class CoralFanHang3 : Block
-
public class CrackedNetherBricks : Block
-
public class CrackedPolishedBlackstoneBricks : Block
-
public class CrimsonButton : Block
-
public class CrimsonDoor : Block
-
public class CrimsonDoubleSlab : Block
-
public class CrimsonFence : Block
-
public class CrimsonFenceGate : Block
-
public class CrimsonFungus : Block
-
public class CrimsonHyphae : Block
-
public class CrimsonNylium : Block
-
public class CrimsonPlanks : Block
-
public class CrimsonPressurePlate : Block
-
public class CrimsonRoots : Block
-
public class CrimsonSlab : SlabBase
-
public class CrimsonStairs : BlockStairs
-
public class CrimsonStandingSign : StandingSignBase
-
public class CrimsonStem : Block
-
public class CrimsonTrapdoor : Block
-
public class CrimsonWallSign : WallSignBase
-
public abstract class Crops : Block
- public virtual int Growth { get; set; }
-
public class CryingObsidian : Block
-
public class CyanGlazedTerracotta : GlazedTerracotta
-
public class DarkOakButton : Button
-
public class DarkOakFenceGate : FenceGate
-
public class DarkOakPressurePlate : Block
-
public class DarkoakStandingSign : StandingSignBase
-
public class DarkOakTrapdoor : TrapdoorBase
-
public class DarkoakWallSign : WallSignBase
-
public class DarkPrismarineStairs : BlockStairs
-
public class DaylightDetector : Block
-
public class DaylightDetectorInverted : Block
-
public class Deadbush : Block
-
public class Deny : Block
-
public class DeadBush : Block
-
public class DetectorRail : Block
-
public class DioriteStairs : BlockStairs
-
public class Dirt : Block
-
public class Dispenser : Block
-
public abstract class DoorBase : Block
-
public class DoublePlant : Block
-
public class DoubleRedSandstoneSlab : Block
-
public class DoubleStoneSlab : Block
-
public class DoubleStoneSlab2 : Block
-
public class DoubleStoneSlab3 : Block
-
public class DoubleStoneSlab4 : Block
-
public class DoubleWoodenSlab : Block
-
public class DoubleWoodSlab : Block
-
public class DriedKelpBlock : Block
-
public class Dropper : Block
-
public class Element0 : Block
-
public class Element1 : Block
-
public class Element10 : Block
-
public class Element100 : Block
-
public class Element101 : Block
-
public class Element102 : Block
-
public class Element103 : Block
-
public class Element104 : Block
-
public class Element105 : Block
-
public class Element106 : Block
-
public class Element107 : Block
-
public class Element108 : Block
-
public class Element109 : Block
-
public class Element11 : Block
-
public class Element110 : Block
-
public class Element111 : Block
-
public class Element112 : Block
-
public class Element113 : Block
-
public class Element114 : Block
-
public class Element115 : Block
-
public class Element116 : Block
-
public class Element117 : Block
-
public class Element118 : Block
-
public class Element12 : Block
-
public class Element13 : Block
-
public class Element14 : Block
-
public class Element15 : Block
-
public class Element16 : Block
-
public class Element17 : Block
-
public class Element18 : Block
-
public class Element19 : Block
-
public class Element2 : Block
-
public class Element20 : Block
-
public class Element21 : Block
-
public class Element22 : Block
-
public class Element23 : Block
-
public class Element24 : Block
-
public class Element25 : Block
-
public class Element26 : Block
-
public class Element27 : Block
-
public class Element28 : Block
-
public class Element29 : Block
-
public class Element3 : Block
-
public class Element30 : Block
-
public class Element31 : Block
-
public class Element32 : Block
-
public class Element33 : Block
-
public class Element34 : Block
-
public class Element35 : Block
-
public class Element36 : Block
-
public class Element37 : Block
-
public class Element38 : Block
-
public class Element39 : Block
-
public class Element4 : Block
-
public class Element40 : Block
-
public class Element41 : Block
-
public class Element42 : Block
-
public class Element43 : Block
-
public class Element44 : Block
-
public class Element45 : Block
-
public class Element46 : Block
-
public class Element47 : Block
-
public class Element48 : Block
-
public class Element49 : Block
-
public class Element5 : Block
-
public class Element50 : Block
-
public class Element51 : Block
-
public class Element52 : Block
-
public class Element53 : Block
-
public class Element54 : Block
-
public class Element55 : Block
-
public class Element56 : Block
-
public class Element57 : Block
-
public class Element58 : Block
-
public class Element59 : Block
-
public class Element6 : Block
-
public class Element60 : Block
-
public class Element61 : Block
-
public class Element62 : Block
-
public class Element63 : Block
-
public class Element64 : Block
-
public class Element65 : Block
-
public class Element66 : Block
-
public class Element67 : Block
-
public class Element68 : Block
-
public class Element69 : Block
-
public class Element7 : Block
-
public class Element70 : Block
-
public class Element71 : Block
-
public class Element72 : Block
-
public class Element73 : Block
-
public class Element74 : Block
-
public class Element75 : Block
-
public class Element76 : Block
-
public class Element77 : Block
-
public class Element78 : Block
-
public class Element79 : Block
-
public class Element8 : Block
-
public class Element80 : Block
-
public class Element81 : Block
-
public class Element82 : Block
-
public class Element83 : Block
-
public class Element84 : Block
-
public class Element85 : Block
-
public class Element86 : Block
-
public class Element87 : Block
-
public class Element88 : Block
-
public class Element89 : Block
-
public class Element9 : Block
-
public class Element90 : Block
-
public class Element91 : Block
-
public class Element92 : Block
-
public class Element93 : Block
-
public class Element94 : Block
-
public class Element95 : Block
-
public class Element96 : Block
-
public class Element97 : Block
-
public class Element98 : Block
-
public class Element99 : Block
-
public class EndBricks : Block
-
public class EndBrickStairs : BlockStairs
-
public class EndBrick : Block
-
public class EndPortalFrame : Block
-
public class EndRod : Block
-
public class Farmland : Block
-
public class Fence : Block
-
public class FenceGate : Block
-
public abstract class FenceGateBlocks : Block
-
public class Fire : Block
- public int Age { get; set; }
-
public class FletchingTable : Block
-
public class Flower : Block
-
public class FlowerPot : Block
-
public abstract class Flowing : Block
-
public class Frame : Block
-
public class FrostedIce : Block
-
public class Furnace : Block
-
public abstract class FurnaceBase : Block
-
public class GildedBlackstone : Block
-
public abstract class GlazedTerracotta : Block
-
public class Glowingobsidian : Block
-
public class GlowingObsidian : Block
-
public class GoldenRail : Block
-
public class GraniteStairs : BlockStairs
-
public class GrayGlazedTerracotta : GlazedTerracotta
-
public class GreenGlazedTerracotta : GlazedTerracotta
-
public class Grindstone : Block
-
public class HardGlass : Block
-
public class HardGlassPane : Block
-
public class HardStainedGlass : Block
-
public class HardStainedGlassPane : Block
-
public class HayBlock : Block
-
public class HeavyWeightedPressurePlate : Block
-
public class HoneyBlock : Block
-
public class HoneycombBlock : Block
-
public class Hopper : Block
-
public interface ICustomBlockFactory
-
public class InfoUpdate : Block
-
public class InfoUpdate2 : Block
-
public class IronDoor : Block
-
public class IronTrapdoor : Block
-
public class Jigsaw : Block
-
public class Jukebox : Block
-
public class JungleButton : Button
-
public class ItemFrame : Block
-
public class JungleFenceGate : FenceGate
-
public class JunglePressurePlate : Block
-
public class JungleStairs : BlockStairs
-
public class JungleStandingSign : StandingSignBase
-
public class JungleTrapdoor : TrapdoorBase
-
public class JungleWallSign : WallSignBase
-
public class Kelp : Block
-
public class JungleWoodStairs : BlockStairs
-
public class Ladder : Block
-
public class Lantern : Block
-
public class Lava : Stationary
-
public class LavaCauldron : Block
-
public class Leaves : Block
-
public class Leaves2 : Block
-
public class Lectern : Block
-
public class Lever : Block
-
public class LightBlock : Block
-
public class LightBlueGlazedTerracotta : GlazedTerracotta
-
public class LightWeightedPressurePlate : Block
-
public class LimeGlazedTerracotta : GlazedTerracotta
-
public class LitBlastFurnace : BlastFurnaceBase
-
public class LitPumpkin : Block
-
public class LitSmoker : Block
-
public class Lodestone : Block
-
public class Log : Block
-
public class Log2 : Block
-
public class Loom : Block
-
public class MagentaGlazedTerracotta : GlazedTerracotta
-
public class Magma : Block
-
public class MelonBlock : Block
-
public class Melon : Block
-
public class MelonStem : Block
-
public class MobSpawner : Block
-
public class MonsterEgg : Block
-
public class MossyCobblestone : Block
-
public class MossyCobblestoneStairs : BlockStairs
-
public class MossyStoneBrickStairs : BlockStairs
-
public class MovingBlock : Block
-
public class MonsterSpawner : Block
-
public class MossStone : Block
-
public class NetherGoldOre : Block
-
public class NetheriteBlock : Block
-
public class Netherreactor : Block
-
public class NetherSprouts : Block
-
public class NetherReactorCore : Block
-
public class NetherWart : Block
- public int Age { get; set; }
-
public class NetherWartBlock : Block
-
public class NormalStoneStairs : BlockStairs
-
public class Noteblock : Block
-
public class OakStairs : BlockStairs
-
public class NoteBlock : Block
-
public class OakWoodStairs : BlockStairs
-
public class Observer : Block
-
public class OrangeGlazedTerracotta : GlazedTerracotta
-
public class PinkGlazedTerracotta : GlazedTerracotta
-
public class Piston : Block
-
public class PistonArmCollision : Block
-
public class PistonHead : Block
-
public class Planks : Block
-
public class PolishedAndesiteStairs : BlockStairs
-
public class PolishedBasalt : Block
-
public class PolishedBlackstone : Block
-
public class PolishedBlackstoneBrickDoubleSlab : Block
-
public class PolishedBlackstoneBricks : Block
-
public class PolishedBlackstoneBrickSlab : SlabBase
-
public class PolishedBlackstoneBrickStairs : BlockStairs
-
public class PolishedBlackstoneBrickWall : Block
-
public class PolishedBlackstoneButton : Block
-
public class PolishedBlackstoneDoubleSlab : Block
-
public class PolishedBlackstonePressurePlate : Block
-
public class PolishedBlackstoneSlab : SlabBase
-
public class PolishedBlackstoneStairs : BlockStairs
-
public class PolishedBlackstoneWall : Block
-
public class PolishedDioriteStairs : BlockStairs
-
public class PolishedGraniteStairs : BlockStairs
-
public class Portal : Block
-
public class PortalInfo
-
public class PoweredComparator : UnpoweredComparator
-
public class PoweredRepeater : UnpoweredRepeater
-
public class Prismarine : Block
-
public class PrismarineBricksStairs : BlockStairs
-
public class PrismarineStairs : BlockStairs
-
public class Pumpkin : Block
-
public class PumpkinStem : Block
-
public class PurpleGlazedTerracotta : GlazedTerracotta
-
public class PurpurBlock : Block
-
public class PurpurStairs : BlockStairs
-
public class PurPur : Block
-
public class PurPurStairs : BlockStairs
-
public class QuartzBlock : Block
-
public class QuartzBricks : Block
-
public class Rail : Block
-
public class RedFlower : Block
-
public class RedGlazedTerracotta : GlazedTerracotta
-
public class RedMushroomBlock : Block
-
public class RedNetherBrick : Block
-
public class RedNetherBrickStairs : BlockStairs
-
public class RedSandstone : Sandstone
-
public class RedSandstoneSlab : Block
-
public abstract class RedstoneTorchBase : Block
-
public class RedstoneWire : Block
-
public class Reeds : Block
- public int Age { get; set; }
-
public class RepeaterBase : Block
-
public class RepeatingCommandBlock : Block
-
public class Reserved6 : Block
-
public class RespawnAnchor : Block
-
public class Sand : Block
-
public class Sandstone : Block
-
public class SandstoneStairs : BlockStairs
-
public class SandStoneStairs : BlockStairs
-
public class Sapling : Block
-
public class Scaffolding : Block
-
public class Seagrass : Block
-
public class SeaPickle : Block
-
public class Shroomlight : Block
-
public class ShulkerBox : UndyedShulkerBox
-
public class SilverGlazedTerracotta : GlazedTerracotta
-
public class Skull : Block
-
public abstract class SlabBase : Block
-
public class SmallTreeGenerator : TreeGeneratorBase
-
public class SmithingTable : Block
-
public class Smoker : Block
-
public class SmoothQuartzStairs : BlockStairs
-
public class SmoothRedSandstoneStairs : BlockStairs
-
public class SmoothSandstoneStairs : BlockStairs
-
public class SmoothStone : Block
-
public class SnowLayer : Block
-
public class SoulCampfire : Block
-
public class SoulFire : Block
-
public class SoulLantern : Block
-
public class SoulSoil : Block
-
public class SoulTorch : Block
-
public class Sponge : Block
-
public class SpruceButton : Button
-
public class SpruceFenceGate : FenceGate
-
public class SprucePressurePlate : Block
-
public class SpruceStairs : BlockStairs
-
public class SpruceStandingSign : StandingSignBase
-
public class SpruceTrapdoor : TrapdoorBase
-
public class SpruceWallSign : WallSignBase
-
public class SpruceWoodStairs : BlockStairs
-
public class StainedGlass : Glass
- public string Color { get; set; }
-
public class StainedGlassPane : Block
- public string Color { get; set; }
-
public class StainedHardenedClay : Block
- public string Color { get; set; }
-
public class StandingBanner : Block
-
public class StandingSign : Block
-
public class StandingSignBase : Block
-
public class StateAttribute : Attribute
-
public class StateBitAttribute : StateAttribute
-
public class StateEnumAttribute : StateAttribute
-
public class StateRangeAttribute : StateAttribute
-
public class Stationary : Block
-
public class StationaryLava : Stationary
-
public class StationaryWater : Stationary
-
public class StickyPiston : Piston
-
public class StickyPistonArmCollision : Block
-
public class Stone : Block
-
public class Stonebrick : Block
-
public class StoneBrick : Block
-
public class StonecutterBlock : Block
-
public class StonePressurePlate : Block
-
public class StoneSlab : Block
-
public class StoneSlab2 : SlabBase
-
public class StoneSlab3 : SlabBase
-
public class StoneSlab4 : SlabBase
-
public class StoneStairs : BlockStairs
-
public class StrippedAcaciaLog : Block
-
public class StrippedBirchLog : Block
-
public class StrippedCrimsonHyphae : Block
-
public class StrippedCrimsonStem : Block
-
public class StrippedDarkOakLog : Block
-
public class StrippedJungleLog : Block
-
public class StrippedOakLog : Block
-
public class StrippedSpruceLog : Block
-
public class StrippedWarpedHyphae : Block
-
public class StrippedWarpedStem : Block
-
public class StructureBlock : Block
-
public class StructureVoid : Block
-
public class SweetBerryBush : Block
-
public class Tallgrass : Block
-
public class Target : Block
-
public class TallGrass : Block
-
public class Tnt : Block
-
public class Torch : Block
-
public class Trapdoor : Block
-
public class TrapdoorBase : Block
-
public abstract class TreeGeneratorBase
-
public class TripWire : Block
-
public class Tripwire : Block
-
public class TripwireHook : Block
-
public class TurtleEgg : Block
-
public class TwistingVines : Block
-
public class UnderwaterTorch : Block
-
public class UndyedShulkerBox : Block
-
public class UnlitRedstoneTorch : Block
-
public class UnpoweredComparator : Block
-
public class UnpoweredRepeater : Block
-
public class Vine : Block
-
public class WallBanner : Block
-
public class WallSign : Block
-
public class WallSignBase : Block
-
public class WarpedButton : Block
-
public class WarpedDoor : Block
-
public class WarpedDoubleSlab : Block
-
public class WarpedFence : Block
-
public class WarpedFenceGate : Block
-
public class WarpedFungus : Block
-
public class WarpedHyphae : Block
-
public class WarpedNylium : Block
-
public class WarpedPlanks : Block
-
public class WarpedPressurePlate : Block
-
public class WarpedRoots : Block
-
public class WarpedSlab : SlabBase
-
public class WarpedStairs : BlockStairs
-
public class WarpedStandingSign : StandingSignBase
-
public class WarpedStem : Block
-
public class WarpedTrapdoor : Block
-
public class WarpedWallSign : WallSignBase
-
public class WarpedWartBlock : Block
-
public class Water : Stationary
-
public class Web : Block
-
public class WeepingVines : Block
-
public class WhiteGlazedTerracotta : GlazedTerracotta
-
public class WitherRose : Block
-
public class Wood : Block
-
public class WoodenDoor : Block
-
public class WoodenPressurePlate : Block
-
public class WoodenSlab : SlabBase
-
public class WoodSlab : Block
-
public class Wool : Block
- public string Color { get; set; }
-
public class YellowGlazedTerracotta : GlazedTerracotta
MiNET.Crafting
-
public class MultiRecipe : Recipe
-
public class PotionContainerChangeRecipe
-
public class PotionTypeRecipe
-
public class EnchantingRecipe : Recipe
-
public abstract class Recipe
- public string Block { get; set; }
- public UUID Id { get; set; }
- public UUID Id { get; set; }
-
public class RecipeManager
-
public class ShapedRecipe : Recipe
- public List<Item> Result { get; set; }
- public int UniqueId { get; set; }
- public Item Result { get; set; }
- public ShapedRecipe(int width, int height, Item result, Item[] input, string block = null)
- public ShapedRecipe(int width, int height, List<Item> result, Item[] input, string block = null)
- public ShapedRecipe(int width, int height, Item result, Item[] input)
-
public class ShapelessRecipe : Recipe
-
public class SmeltingRecipe : Recipe
MiNET.Effects
MiNET.Entities
MiNET.Entities.Behaviors
MiNET.Entities.Hostile
MiNET.Entities.ImageProviders
MiNET.Entities.Passive
MiNET.Entities.Projectiles
-
public class FireworksRocket : Projectile
-
public class Projectile : Entity
- public Vector3 Force { get; set; }
- protected Projectile(Player shooter, EntityType entityTypeId, Level level, int damage, bool isCritical = false)
- public static bool Intersect(BoundingBox aabb, Ray2 ray)
- protected virtual void OnHitBlock(Block blockCollided)
- protected virtual void OnHitEntity(Entity entityCollided)
- protected Projectile(Player shooter, int entityTypeId, Level level, int damage, bool isCritical = false)
- public static Vector3 GetMaximum(BoundingBox bbox)
- public static Vector3 GetMinimum(BoundingBox bbox)
- public static bool Intersect(BoundingBox aabb, Ray2 ray)
- public bool SetIntersectLocation(BoundingBox bbox, Vector3 location)
MiNET.Entities.Vehicles
MiNET.Entities.World
MiNET.Items
-
public abstract class ArmorBootsBase : Item
-
public abstract class ArmorChestplateBase : Item
-
public abstract class ArmorHelmetBase : Item
-
public abstract class ArmorLeggingsBase : Item
-
public abstract class FoodItem : Item
- public FoodItem(string name, short id, short metadata, int foodPoints, double saturationRestore)
- public FoodItem(short id, short metadata, int foodPoints, double saturationRestore)
-
public class Item
- public string Name { get; protected set; }
- public int UniqueId { get; set; }
- public object Clone()
- public virtual bool DamageItem(Player player, ItemDamageReason reason, Entity target, Block block)
- protected virtual int GetMaxUses()
- public BlockCoordinates GetNewCoordinatesFromFace(BlockCoordinates target, BlockFace face)
- public BlockCoordinates GetNewCoordinatesFromFace(BlockCoordinates target, BlockFace face)
- public virtual void PlaceBlock(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords)
- public virtual void Release(Level world, Player player, BlockCoordinates blockCoordinates)
- public virtual void UseItem(Level world, Player player, BlockCoordinates blockCoordinates)
- public virtual void Release(Level world, Player player, BlockCoordinates blockCoordinates, long timeUsed)
- public virtual void UseItem(Level world, Player player, BlockCoordinates blockCoordinates)
- public virtual void UseItem(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords)
-
public class ItemAcaciaSign : ItemSignBase
-
public class ItemAppleenchanted : Item
-
public class ItemArmorStand : Item
-
public abstract class ItemAxe : Item
-
public class ItemBalloon : Item
-
public class ItemBanner : ItemBlock
-
public class ItemBannerPattern : Item
-
public class ItemBeetrootSoup : Item
-
public class ItemBirchSign : ItemSignBase
-
public class ItemBlazePowder : Item
-
public class ItemBlazeRod : Item
-
public class ItemBleach : Item
-
public class ItemBlock : Item
-
public class ItemBoard : ItemSlate
-
public class ItemBoat : Item
-
public class ItemBook : Item
-
public class ItemBowl : Item
-
public class ItemBrewingStand : Item
-
public class ItemBrick : Item
-
public class ItemCake : Item
-
public class ItemCamera : Item
-
public class ItemCampfire : Item
-
public class ItemCarrotonastick : Item
-
public class ItemChain : Item
-
public class ItemChestMinecart : Item
-
public class ItemChicken : FoodItem
-
public class ItemChorusFruit : Item
-
public class ItemChorusFruitPopped : Item
-
public class ItemClayBall : Item
-
public class ItemClock : Item
-
public class ItemClownfish : Item
-
public class ItemChest : ItemBlock
-
public class ItemCommand : Item
- public Action<ItemCommand, Level, Player, BlockCoordinates> Action { get; set; }
- public Action<ItemCommand, Level, Player, BlockCoordinates> Action { get; set; }
- public ItemCommand(short id, short metadata, Action<ItemCommand, Level, Player, BlockCoordinates> action)
- public ItemCommand(short id, short metadata, Action<ItemCommand, Level, Player, BlockCoordinates> action)
-
public class ItemCommandBlockMinecart : Item
-
public class ItemComparator : Item
-
public class ItemCompound : Item
-
public class ItemCookedFish : Item
-
public class ItemCookedRabbit : Item
-
public class ItemCookedSalmon : Item
-
public class ItemCrimsonDoor : ItemWoodenDoor
-
public class ItemCrimsonSign : ItemSignBase
-
public class ItemCrossbow : Item
-
public enum ItemDamageReason
-
public class ItemDarkoakSign : ItemSignBase
-
public class ItemDragonBreath : Item
-
public class ItemDriedKelp : Item
-
public class ItemDye : Item
-
public class ItemEmerald : Item
-
public class ItemEnchantedBook : Item
-
public class ItemEndCrystal : Item
-
public class ItemEnderEye : Item
-
public class ItemEnderPearl : Item
-
public class ItemExperienceBottle : Item
-
public class ItemEnchantingTable : ItemBlock
-
public class ItemFactory
- public static Itemstates Itemstates { get; }
- public static Item GetItem(string name, short metadata = 0, int count = 1)
-
public class ItemFeather : Item
-
public class ItemFermentedSpiderEye : Item
-
public class ItemFireball : Item
-
public class ItemFireworks : Item
-
public class ItemFireworkscharge : Item
-
public class ItemFish : Item
-
public class ItemFishingRod : Item
-
public class ItemFlint : Item
-
public class ItemFlintAndSteel : Item
-
public class ItemFlowerPot : Item
-
public class ItemFrame : ItemBlock
-
public class ItemGhastTear : Item
-
public class ItemGlassBottle : Item
-
public class ItemGlowstoneDust : Item
-
public class ItemFurnace : ItemBlock
-
public class ItemGoldAxe : Item
-
public class ItemGoldBoots : Item
-
public class ItemGoldChestplate : Item
-
public class ItemGoldenAxe : ItemAxe
-
public class ItemGoldenBoots : ArmorBootsBase
-
public class ItemGoldenCarrot : FoodItem
-
public class ItemGoldenChestplate : ArmorChestplateBase
-
public class ItemGoldenHelmet : ArmorHelmetBase
-
public class ItemGoldenHoe : ItemHoe
-
public class ItemGoldenLeggings : ArmorLeggingsBase
-
public class ItemGoldenPickaxe : ItemPickaxe
-
public class ItemGoldenShovel : ItemShovel
-
public class ItemGoldenSword : ItemSword
-
public class ItemGoldIngot : Item
-
public class ItemGoldNugget : Item
-
public class ItemGunpowder : Item
-
public class ItemHeartOfTheSea : Item
-
public class ItemGoldHelmet : Item
-
public class ItemGoldHoe : ItemHoe
-
public class ItemGoldLeggings : Item
-
public class ItemGoldPickaxe : Item
-
public class ItemGoldShovel : ItemShovel
-
public class ItemGoldSword : Item
-
public class ItemHoneyBottle : Item
-
public class ItemHoneycomb : Item
-
public class ItemHopper : Item
-
public class ItemHopperMinecart : Item
-
public class ItemHorseArmorDiamond : Item
-
public class ItemHorseArmorGold : Item
-
public class ItemHorseArmorIron : Item
-
public class ItemHorseArmorLeather : Item
-
public class ItemIceBomb : Item
-
public class ItemIronDoor : ItemWoodenDoor
-
public class ItemIronIngot : Item
-
public class ItemIronNugget : Item
-
public class ItemItemFrame : ItemBlock
-
public class ItemJungleSign : ItemSignBase
-
public class ItemKelp : Item
-
public class ItemLead : Item
-
public class ItemLeather : Item
-
public class ItemLingeringPotion : Item
-
public class ItemLodestoneCompass : Item
-
public class ItemMagmaCream : Item
-
public enum ItemMaterial
-
public class ItemMedicine : Item
-
public class ItemMelon : FoodItem
-
public class ItemMelonSeeds : Item
-
public class ItemMinecart : Item
-
public class ItemMushroomStew : Item
-
public class ItemMelonSlice : FoodItem
-
public class ItemMobHead : Item
-
public class ItemNameTag : Item
-
public class ItemNautilusShell : Item
-
public class ItemNetherbrick : Item
-
public class ItemNetheriteAxe : ItemAxe
-
public class ItemNetheriteBoots : ArmorBootsBase
-
public class ItemNetheriteChestplate : ArmorChestplateBase
-
public class ItemNetheriteHelmet : ArmorHelmetBase
-
public class ItemNetheriteHoe : ItemHoe
-
public class ItemNetheriteIngot : Item
-
public class ItemNetheriteLeggings : ArmorLeggingsBase
-
public class ItemNetheritePickaxe : ItemPickaxe
-
public class ItemNetheriteScrap : Item
-
public class ItemNetheriteShovel : ItemShovel
-
public class ItemNetheriteSword : ItemSword
-
public class ItemNetherSprouts : Item
-
public class ItemNetherstar : Item
-
public class ItemNetherWart : Item
-
public class ItemPainting : Item
-
public class ItemPaper : Item
-
public class ItemPhantomMembrane : Item
-
public class ItemPickaxe : Item
-
public class ItemPoisonousPotato : Item
-
public class ItemPorkchop : Item
-
public class ItemPoster : ItemSlate
-
public class ItemPrismarineCrystals : Item
-
public class ItemPrismarineShard : Item
-
public class ItemPufferfish : Item
-
public class ItemPumpkinSeeds : Item
-
public class ItemQuartz : Item
-
public class ItemRabbit : Item
-
public class : Item
-
public class ItemRabbitHide : Item
-
public class ItemRabbitStew : Item
-
public class ItemRapidFertilizer : Item
-
public class ItemRecord11 : Item
-
public class ItemRecord13 : Item
-
public class ItemRecordBlocks : Item
-
public class ItemRecordCat : Item
-
public class ItemRecordChirp : Item
-
public class ItemRecordFar : Item
-
public class ItemRecordMall : Item
-
public class ItemRecordMellohi : Item
-
public class ItemRecordPigstep : Item
-
public class ItemRecordStal : Item
-
public class ItemRecordStrad : Item
-
public class ItemRecordWait : Item
-
public class ItemRecordWard : Item
-
public class ItemRawChicken : FoodItem
-
public class ItemRawPorkchop : Item
-
public class ItemReeds : Item
-
public class ItemRepeater : Item
-
public class ItemRottenFlesh : Item
-
public class ItemSaddle : Item
-
public class ItemSalmon : Item
-
public class ItemShears : Item
-
public class ItemShield : Item
-
public class ItemShulkerShell : Item
-
public class ItemSignBase : ItemBlock
-
public class ItemSkull : Item
-
public class ItemSlate : ItemBlock
-
public class ItemSlimeBall : Item
-
public class ItemSlab : ItemBlock
- public ItemSlab(short id, short metadata)
-
public class ItemSoulCampfire : Item
-
public class ItemSparkler : Item
-
public class ItemSpeckledMelon : Item
-
public class ItemSpiderEye : Item
-
public class ItemSplashPotion : Item
-
public class ItemSpruceSign : ItemSignBase
-
public class ItemString : Item
-
public class ItemSugar : Item
-
public class ItemSuspiciousStew : Item
-
public class ItemSweetBerries : Item
-
public class ItemSword : Item
-
public class ItemTntMinecart : Item
-
public class ItemTotem : Item
-
public class ItemTrident : Item
-
public class ItemTurtleHelmet : ArmorHelmetBase
-
public class ItemTurtleShellPiece : Item
-
public enum ItemType
-
public class ItemWarpedDoor : ItemWoodenDoor
-
public class ItemWarpedFungusOnAStick : Item
-
public class ItemWarpedSign : ItemSignBase
-
public class ItemWoodenDoor : Item
- public ItemWoodenDoor(string name = "minecraft:wooden_door", short itemId = 324, byte blockId = 64)
- public ItemWoodenDoor(short itemId = 324, byte blockId = 64)
-
public class ItemWritableBook : Item
-
public class ItemWrittenBook : Item
MiNET.Net
MiNET.Net.RakNet
MiNET.Particles
MiNET.Plugins
MiNET.Plugins.Attributes
MiNET.Plugins.Commands
-
public class VanillaCommands
- public VanillaCommands()
- public string Daylock(Player player, bool value)
- public string Difficulty(Player commander, Difficulty difficulty)
- public class SimpleResponse
- public VanillaCommands(PluginManager pluginManager)
- public SimpleResponse Difficulty(Player commander, Difficulty difficulty)
- public void Fill(Player commander, BlockPos from, BlockPos to, BlockTypeEnum tileName, int tileData = 0)
- public string GameMode(Player commander, GameMode gameMode, Target target = null)
- public string GameRule(Player player, GameRulesEnum rule)
- public string GameRule(Player player, GameRulesEnum rule, bool value)
- public string Give(Player commander, Target player, ItemTypeEnum itemName, int amount = 1, int data = 0)
- public string MakeOperator(Player commander, Target target)
- public string SetBlock(Player commander, BlockPos position, BlockTypeEnum tileName, int tileData = 0)
- public SimpleResponse Give(Player commander, Target player, ItemTypeEnum itemName, int amount = 1, int data = 0)
- public SimpleResponse MakeOperator(Player commander, Target player)
- public SimpleResponse SetBlock(Player commander, BlockPos position, BlockTypeEnum tileName, int tileData = 0)
- public string Teleport(Player commander, BlockPos destination, int yrot = 90, int xrot = 0)
- public string Teleport(Player commander, Target victim, BlockPos destination, int yrot = 90, int xrot = 0)
- public string Teleport(Player commander, Target victim, Target target)
- public string Teleport(Player commander, Target target)
- public string TimeSet(Player commander, int time = 5000)
- public string TimeSet(Player commander, DayNight time)
- public void Worldbuilder(Player commander)
- public string Xp(Player commander, int experience, Target player)
- public SimpleResponse Teleport(Player commander, BlockPos destination, int yrot = 90, int xrot = 0)
- public SimpleResponse Teleport(Player commander, Target victim, BlockPos destination, int yrot = 90, int xrot = 0)
- public SimpleResponse Teleport(Player commander, Target victim, Target target)
- public SimpleResponse Teleport(Player commander, Target target)
- public SimpleResponse TimeSet(Player commander, int time)
- public SimpleResponse TimeSet(Player commander, DayNight time)
- public SimpleResponse Xp(Player commander, int experience, Target player)
MiNET.Security
-
public class DefaultRoleStore : IRoleStore<Role>, IRoleStore<Role, string>, IDisposable
-
public class DefaultUserStore : IUserStore<User>, IUserStore<User, string>, IDisposable, IUserRoleStore<User>, IUserRoleStore<User, string>, IUserPasswordStore<User>, IUserPasswordStore<User, string>
-
public class Role : IRole<string>
- public string Id { get; }
- public string Name { get; set; }
- public Role(string name)
- public Role(string id, string name)
-
public class User : IUser<string>
MiNET.Sounds
MiNET.UI
MiNET.Utils
-
public class AnimationKey
-
public class BeaconPaymentAction : ItemStackAction
-
public class BlockMapDecorator : MapDecorator
-
public class BlockPalette : List<BlockStateContainer>
-
public class BlockStateByte : IBlockState
-
public class BlockStateContainer
-
public class BlockStateInt : IBlockState
-
public class BlockStateString : IBlockState
-
public class BatchUtils
-
public struct BlockCoordinates : IEquatable<BlockCoordinates>
- public static readonly BlockCoordinates Backwards
- public static readonly BlockCoordinates Down
- public static readonly BlockCoordinates East
- public static readonly BlockCoordinates Forwards
- public static readonly BlockCoordinates Left
- public static readonly BlockCoordinates North
- public static readonly BlockCoordinates One
- public static readonly BlockCoordinates Right
- public static readonly BlockCoordinates South
- public static readonly BlockCoordinates Up
- public static readonly BlockCoordinates West
- public static readonly BlockCoordinates Zero
- public int X
- public int Y
- public int Z
- public double Distance { get; }
- public BlockCoordinates(int value)
- public BlockCoordinates(int x, int y, int z)
- public BlockCoordinates(BlockCoordinates v)
- public BlockCoordinates(PlayerLocation location)
- public static BlockCoordinates Max(BlockCoordinates value1, BlockCoordinates value2)
- public static BlockCoordinates Min(BlockCoordinates value1, BlockCoordinates value2)
- public static BlockCoordinates op_Addition(BlockCoordinates a, BlockCoordinates b)
- public static BlockCoordinates op_Addition(BlockCoordinates a, int b)
- public static BlockCoordinates op_Addition(int a, BlockCoordinates b)
- public static BlockCoordinates op_Division(BlockCoordinates a, BlockCoordinates b)
- public static BlockCoordinates op_Division(BlockCoordinates a, int b)
- public static BlockCoordinates op_Division(int a, BlockCoordinates b)
- public static bool op_Equality(BlockCoordinates a, BlockCoordinates b)
- public static BlockCoordinates op_Explicit(ChunkCoordinates a)
- public static BlockCoordinates op_Explicit(PlayerLocation a)
- public static BlockCoordinates op_Implicit(Vector3 a)
- public static Vector3 op_Implicit(BlockCoordinates a)
- public static bool op_Inequality(BlockCoordinates a, BlockCoordinates b)
- public static BlockCoordinates op_Modulus(BlockCoordinates a, BlockCoordinates b)
- public static BlockCoordinates op_Modulus(BlockCoordinates a, int b)
- public static BlockCoordinates op_Modulus(int a, BlockCoordinates b)
- public static BlockCoordinates op_Multiply(BlockCoordinates a, BlockCoordinates b)
- public static BlockCoordinates op_Multiply(BlockCoordinates a, int b)
- public static BlockCoordinates op_Multiply(int a, BlockCoordinates b)
- public static BlockCoordinates op_Subtraction(BlockCoordinates a, BlockCoordinates b)
- public static BlockCoordinates op_Subtraction(BlockCoordinates a, int b)
- public static BlockCoordinates op_Subtraction(int a, BlockCoordinates b)
- public static BlockCoordinates op_UnaryNegation(BlockCoordinates a)
- public BlockCoordinates Abs()
- public double DistanceTo(BlockCoordinates other)
- public bool Equals(BlockCoordinates other)
-
public struct BoundingBox : IEquatable<BoundingBox>
-
public struct ChunkCoordinates : IEquatable<ChunkCoordinates>
- public static readonly ChunkCoordinates Backward
- public static readonly ChunkCoordinates Forward
- public static readonly ChunkCoordinates Left
- public static readonly ChunkCoordinates One
- public static readonly ChunkCoordinates Right
- public static readonly ChunkCoordinates Zero
- public int X
- public int Z
- public double Distance { get; }
- public ChunkCoordinates(int value)
- public ChunkCoordinates(int x, int z)
- public ChunkCoordinates(ChunkCoordinates v)
- public ChunkCoordinates(BlockCoordinates coordinates)
- public ChunkCoordinates(PlayerLocation location)
- public static ChunkCoordinates Max(ChunkCoordinates value1, ChunkCoordinates value2)
- public static ChunkCoordinates Min(ChunkCoordinates value1, ChunkCoordinates value2)
- public static ChunkCoordinates op_Addition(ChunkCoordinates a, ChunkCoordinates b)
- public static ChunkCoordinates op_Addition(ChunkCoordinates a, int b)
- public static ChunkCoordinates op_Addition(int a, ChunkCoordinates b)
- public static ChunkCoordinates op_Division(ChunkCoordinates a, ChunkCoordinates b)
- public static ChunkCoordinates op_Division(ChunkCoordinates a, int b)
- public static ChunkCoordinates op_Division(int a, ChunkCoordinates b)
- public static bool op_Equality(ChunkCoordinates a, ChunkCoordinates b)
- public static bool op_Inequality(ChunkCoordinates a, ChunkCoordinates b)
- public static ChunkCoordinates op_Modulus(ChunkCoordinates a, ChunkCoordinates b)
- public static ChunkCoordinates op_Modulus(ChunkCoordinates a, int b)
- public static ChunkCoordinates op_Modulus(int a, ChunkCoordinates b)
- public static ChunkCoordinates op_Multiply(ChunkCoordinates a, ChunkCoordinates b)
- public static ChunkCoordinates op_Multiply(ChunkCoordinates a, int b)
- public static ChunkCoordinates op_Multiply(int a, ChunkCoordinates b)
- public static ChunkCoordinates op_Subtraction(ChunkCoordinates a, ChunkCoordinates b)
- public static ChunkCoordinates op_Subtraction(ChunkCoordinates a, int b)
- public static ChunkCoordinates op_Subtraction(int a, ChunkCoordinates b)
- public static ChunkCoordinates op_UnaryNegation(ChunkCoordinates a)
- public double DistanceTo(ChunkCoordinates other)
- public bool Equals(ChunkCoordinates other)
-
public class ConcurrentPriorityQueue<TKey, TValue> : IProducerConsumerCollection<KeyValuePair<TKey, TValue>>, IEnumerable<KeyValuePair<TKey, TValue>>, IEnumerable, ICollection where TKey : IComparable<TKey>
-
public class Config
- public static long GetProperty(string property, long defaultValue)
- public static ulong GetProperty(string property, ulong defaultValue)
-
public class ConsumeAction : ItemStackAction
-
public class ContainerTransactionRecord : TransactionRecord
-
public class CraftAction : ItemStackAction
-
public class CraftAutoAction : ItemStackAction
-
public class CraftCreativeAction : ItemStackAction
-
public class CraftNotImplementedDeprecatedAction : ItemStackAction
-
public class CraftRecipeOptionalAction : ItemStackAction
-
public class CraftResultDeprecatedAction : ItemStackAction
-
public class CraftTransactionRecord : TransactionRecord
-
public class CreateAction : ItemStackAction
-
public class CreativeTransactionRecord : TransactionRecord
-
public class DestroyAction : ItemStackAction
-
public class DropAction : ItemStackAction
-
public class Enchant
-
public enum ContainmentType
-
public class CryptoContext
-
public class CryptoRandom : RandomNumberGenerator
-
public static class CryptoUtils
-
public sealed class DedicatedThreadPool : IDisposable
-
public class DedicatedThreadPoolSettings
- public const ThreadType DefaultThreadType = 1
- public ApartmentState ApartmentState { get; }
- public TimeSpan? DeadlockTimeout { get; }
- public Action<Exception> ExceptionHandler { get; }
- public string Name { get; }
- public int NumThreads { get; }
- public int ThreadMaxStackSize { get; }
- public ThreadType ThreadType { get; }
- public DedicatedThreadPoolSettings(int numThreads, string name = null, TimeSpan? deadlockTimeout = default, ApartmentState apartmentState = 2, Action<Exception> exceptionHandler = null, int threadMaxStackSize = 0)
- public DedicatedThreadPoolSettings(int numThreads, ThreadType threadType, string name = null, TimeSpan? deadlockTimeout = default, ApartmentState apartmentState = 2, Action<Exception> exceptionHandler = null, int threadMaxStackSize = 0)
-
public enum EnchantingType
-
public class EnchantmentLevel
-
public class EnchantOption
-
public class EnchantOptions : List<EnchantOption>
-
public class EntityMapDecorator : MapDecorator
-
public class GlobalTransactionRecord : TransactionRecord
-
public interface IBlockState
-
public class Endian
-
public class EntityHeadRotations : EntityLocations
-
public class EntityLocations : Dictionary<long, PlayerLocation>
-
public class EntityMotions : Dictionary<long, Vector3>
-
public class HighPrecisionTimer : IDisposable
-
public struct Int24 : IComparable
-
public class InventoryMismatchTransaction : Transaction
-
public class IPAddressConverter : JsonConverter
-
public class IPEndPointConverter : JsonConverter
-
public class ItemComponent
-
public class ItemComponentList : List<ItemComponent>
-
public class ItemPickInstance
-
public class ItemReleaseTransaction : Transaction
-
public abstract class ItemStackAction
-
public class ItemStackActionList : List<ItemStackAction>
-
public class ItemStackRequests : List<ItemStackActionList>
-
public class ItemStackResponse
-
public class ItemStackResponses : List<ItemStackResponse>
-
public class ItemUseOnEntityTransaction : Transaction
-
public class ItemUseTransaction : Transaction
-
public class LabTableCombineAction : ItemStackAction
-
public static class LogHelpers
-
public class MapDecorator
-
public class MT19937
-
public class MetadataByte : MetadataEntry
-
public class MetadataDictionary
-
public abstract class MetadataEntry
-
public class MetadataFloat : MetadataEntry
-
public class MetadataInt : MetadataEntry
-
public class MetadataIntCoordinates : MetadataEntry
-
public class MetadataInts : MetadataDictionary
-
public class MetadataLong : MetadataEntry
-
public class MetadataShort : MetadataEntry
-
public class MetadataSlot : MetadataEntry
-
public class MetadataString : MetadataEntry
-
public class MetadataVector3 : MetadataEntry
-
public sealed class MultiMediaTimer : IComponent, IDisposable
-
public class Nbt
-
public class NbtFormatException : Exception
-
public class NibbleArray : ICloneable
-
public class NormalTransaction : Transaction
-
public class PackIdVersion
- public string Unknown { get; set; }
-
public class PlaceAction : ItemStackAction
-
public class PlayerLocation : ICloneable
- public float HeadYaw { get; set; }
- public float Pitch { get; set; }
- public float X { get; set; }
- public float Y { get; set; }
- public float Yaw { get; set; }
- public float Z { get; set; }
- public PlayerLocation()
- public PlayerLocation(float x, float y, float z, float headYaw = 0, float yaw = 0, float pitch = 0)
- public PlayerLocation(double x, double y, double z, float headYaw = 0, float yaw = 0, float pitch = 0)
- public PlayerLocation(Vector3 vector, float headYaw = 0, float yaw = 0, float pitch = 0)
- public static PlayerLocation op_Addition(PlayerLocation b, Vector3 a)
- public static Vector3 op_Implicit(PlayerLocation a)
- public static PlayerLocation op_Implicit(BlockCoordinates v)
- public object Clone()
- public double DistanceTo(PlayerLocation other)
- public BlockCoordinates GetCoordinates3D()
- public Vector3 GetDirection()
- public Vector3 GetHeadDirection()
- public Vector3 ToVector3()
-
public sealed class PrefixedArray
-
public struct Ray : IEquatable<Ray>
-
public class Ray2
-
public class Records : List<BlockCoordinates>
-
public class RequestRecord
-
public class ResourcePackIds : List<string>
-
public class ResourcePackInfo
-
public class ScoreboardClearIdentityEntry : ScoreboardIdentityEntry
-
public class ScoreboardIdentityEntries : List<ScoreboardIdentityEntry>
-
public abstract class ScoreboardIdentityEntry
-
public class ScoreboardRegisterIdentityEntry : ScoreboardIdentityEntry
-
public class ScoreEntries : List<ScoreEntry>
-
public abstract class ScoreEntry
-
public abstract class ScoreEntryChange : ScoreEntry
-
public class ScoreEntryChangeEntity : ScoreEntryChange
-
public class ScoreEntryChangeFakePlayer : ScoreEntryChange
-
public class ScoreEntryChangePlayer : ScoreEntryChange
-
public class ScoreEntryRemove : ScoreEntry
-
public class StackRequestSlotInfo
-
public class StackResponseContainerInfo
-
public class StackResponseSlotInfo
-
public enum StackResponseStatus
-
public class SwapAction : ItemStackAction
-
public class TakeAction : ItemStackAction
-
public class TexturePackInfo
-
public class TexturePackInfos : List<TexturePackInfo>
-
public static class StreamExtensions
-
public abstract class Transaction
-
public abstract class TransactionRecord
-
public class UUID
-
public enum ThreadType
-
public struct TimerCaps
-
public enum TimerMode
-
public class TimerStartException : ApplicationException
-
public static class VectorHelpers
-
public class WannabeRandom
- public int Next(int bound)
- public int Next(int min, int max)
- protected long NextBits(int nbits)
- protected long Next(int nbits)
- public int NextInt(int bound)
-
public class WorldInteractionTransactionRecord : TransactionRecord
-
public sealed class ZLibStream : DeflateStream
MiNET.Utils.Collections
MiNET.Utils.Cryptography
MiNET.Utils.Diagnostics
MiNET.Utils.IO
MiNET.Utils.Metadata
MiNET.Utils.Nbt
MiNET.Utils.Skins
MiNET.Utils.Vectors
MiNET.Worlds
-
public class AirWorldGenerator : IWorldGenerator
-
public class AnvilWorldProvider : IWorldProvider, ICachingWorldProvider, ICloneable
- public ConcurrentDictionary<ChunkCoordinates, ChunkColumn> _chunkCache
- public ConcurrentDictionary<ChunkCoordinates, ChunkColumn> _chunkCache
- public Dimension Dimension { get; set; }
- public bool IsDimensionWithSkyLight { get; set; }
- public bool Locked { get; set; }
- public IWorldGenerator MissingChunkProvider { get; set; }
- public bool ReadBlockLight { get; set; }
- public bool ReadSkyLight { get; set; }
- public IWorldProvider MissingChunkProvider { get; set; }
- public byte WaterOffsetY { get; set; }
- protected AnvilWorldProvider(string basePath, LevelInfo levelInfo, ConcurrentDictionary<ChunkCoordinates, ChunkColumn> chunkCache)
- public static NbtFile CreateNbtFromChunkColumn(ChunkColumn chunk)
- public static void SaveChunk(ChunkColumn chunk, string basePath)
- public bool CachedChunksContains(ChunkCoordinates chunkCoord)
- protected AnvilWorldProvider(string basePath, LevelInfo levelInfo, byte waterOffsetY, ConcurrentDictionary<ChunkCoordinates, ChunkColumn> chunkCache)
- public static NbtFile CreateNbtFromChunkColumn(ChunkColumn chunk, int yoffset)
- public static void SaveChunk(ChunkColumn chunk, string basePath, int yoffset)
- public ChunkColumn GenerateChunkColumn(ChunkCoordinates chunkCoordinates, bool cacheOnly = false)
- public ChunkColumn GenerateChunkColumn(ChunkCoordinates chunkCoordinates)
- public ChunkColumn GetChunk(ChunkCoordinates coordinates, string basePath, IWorldGenerator generator)
- public long GetDayTime()
- public ChunkColumn GetChunk(ChunkCoordinates coordinates, string basePath, IWorldProvider generator, int yoffset)
- public bool HaveNether()
- public bool HaveTheEnd()
- public int UnloadChunks(Player[] players, ChunkCoordinates spawn, double maxViewDistance)
-
public class Biome
-
public class BiomeUtils
-
public class BlockLightCalculations
-
public class Chunk : ICloneable
- public NibbleArray blocklight
- public byte[] blocks
- public bool isAllAir
- public bool isDirty
- public NibbleArray metadata
- public NibbleArray skylight
- public Chunk()
- public object Clone()
- public byte GetBlock(int bx, int by, int bz)
- public byte GetBlocklight(int bx, int by, int bz)
- public byte[] GetBytes()
- public byte GetMetadata(int bx, int by, int bz)
- public byte GetSkylight(int bx, int by, int bz)
- public bool IsAllAir()
- public void SetBlock(int bx, int by, int bz, byte bid)
- public void SetBlocklight(int bx, int by, int bz, byte data)
- public void SetMetadata(int bx, int by, int bz, byte data)
- public void SetSkylight(int bx, int by, int bz, byte data)
-
public class ChunkColumn : ICloneable
- public short[] height
- public IDictionary<BlockCoordinates, NbtCompound> BlockEntities { get; }
- public bool DisableCache { get; set; }
- public bool IsAllAir { get; set; }
- public bool IsDirty { get; set; }
- public SubChunk this[int chunkIndex, bool generateIfMissing] { get; set; }
- public bool NeedSave { get; set; }
- public int X { get; set; }
- public int Z { get; set; }
- public ChunkColumn(bool clearBuffers = true)
- public IDictionary<BlockCoordinates, NbtCompound> BlockEntities
- public Chunk[] chunks
- public byte[] height
- public bool isAllAir
- public bool isDirty
- public bool IsLoaded
- public bool NeedSave
- public int x
- public int z
- public ChunkColumn()
- public static void FastFill<T>(ref T data, T value2, ulong value) where T : ValueType modreq(System.Runtime.InteropServices.UnmanagedType)
- public static void Fill<T>(T[] destinationArray, T[] value)
- public int Count()
- public void Dispose()
- public McpeWrapper GetBatch()
- public McpeBatch GetBatch()
- public NbtCompound GetBlockEntity(BlockCoordinates coordinates)
- public int GetBlockId(int bx, int by, int bz)
- public byte GetBlock(int bx, int by, int bz)
- public NbtCompound GetBlockEntity(BlockCoordinates coordinates)
- public Block GetBlockObject(int bx, int by, int bz)
- public byte[] GetBytes(int topEmpty)
- public IEnumerator<SubChunk> GetEnumerator()
- public short GetHeight(int bx, int bz)
- public int GetRecalatedHeight(int x, int z)
- public byte[] GetBytes()
- public byte GetHeight(int bx, int bz)
- public byte GetMetadata(int bx, int by, int bz)
- public SubChunk GetSubChunk(int by)
- public void RecalcHeight(int x, int z, int startY = 255)
- public void RemoveBlockEntity(BlockCoordinates coordinates)
- public void RemoveBlockEntity(BlockCoordinates coordinates)
- public void SetBlock(int bx, int by, int bz, Block block)
- public void SetBlockByRuntimeId(int bx, int by, int bz, int runtimeId)
- public void SetBlockEntity(BlockCoordinates coordinates, NbtCompound nbt)
- public void SetBlock(int bx, int by, int bz, byte bid)
- public void SetBlockEntity(BlockCoordinates coordinates, NbtCompound nbt)
- public void SetHeight(int bx, int bz, short h)
- public void SetHeight(int bx, int bz, byte h)
- public void SetMetadata(int bx, int by, int bz, byte data)
-
public class ChunkPool<T>
-
public class CoolWorldProvider : IWorldProvider
-
public enum Dimension
-
public class EntityManager
-
public class FlatlandWorldProvider : IWorldProvider, ICachingWorldProvider
-
public enum GameMode
-
public interface IBlockAccess
-
public interface ICachingWorldProvider
-
public interface IWorldGenerator
-
public interface IWorldProvider
-
public class Level
- public static readonly BlockCoordinates Down
- public static readonly BlockCoordinates East
- public static readonly BlockCoordinates North
- public static readonly BlockCoordinates South
- public static readonly BlockCoordinates Up
- public static readonly BlockCoordinates West
- public Profiler _profiler
- public static readonly BlockCoordinates Down
- public static readonly BlockCoordinates East
- public static readonly BlockCoordinates North
- public static readonly BlockCoordinates South
- public static readonly BlockCoordinates Up
- public static readonly BlockCoordinates West
- public IWorldProvider _worldProvider
- public ConcurrentDictionary<BlockCoordinates, long> BlockWithTicks { get; }
- public bool CommandblockOutput { get; set; }
- public long CurrentWorldCycleTime { get; }
- public ConcurrentDictionary<BlockCoordinates, long> BlockWithTicks { get; }
- public double CurrentWorldTime { get; set; }
- public Dimension Dimension { get; set; }
- public bool DoDaylightcycle { get; set; }
- public bool DoEntitydrops { get; set; }
- public bool DoFiretick { get; set; }
- public bool DoMobloot { get; set; }
- public bool DoMobspawning { get; set; }
- public bool DoTiledrops { get; set; }
- public bool DoWeathercycle { get; set; }
- public bool DrowningDamage { get; set; }
- public bool Falldamage { get; set; }
- public bool Firedamage { get; set; }
- public bool KeepInventory { get; set; }
- public bool IsWorldTimeStarted { get; set; }
- public LevelManager LevelManager { get; }
- public bool Mobgriefing { get; set; }
- public bool NaturalRegeneration { get; set; }
- public Level NetherLevel { get; set; }
- public Level OverworldLevel { get; set; }
- public bool Pvp { get; set; }
- public int RandomTickSpeed { get; set; }
- public int SaveInterval { get; set; }
- public bool SendCommandfeedback { get; set; }
- public bool ShowCoordinates { get; set; }
- public int SkylightSubtracted { get; set; }
- public PlayerLocation SpawnPoint { get; set; }
- public PlayerLocation SpawnPoint { get; set; }
- public Level TheEndLevel { get; set; }
- public bool TntExplodes { get; set; }
- public int UnloadInterval { get; set; }
- public IWorldProvider WorldProvider { get; set; }
- public long WorldTime { get; set; }
- public event EventHandler<LevelEventArgs> PlayerAdded
- public event EventHandler<LevelEventArgs> PlayerRemoved
- public Level(LevelManager levelManager, string levelId, IWorldProvider worldProvider, EntityManager entityManager, GameMode gameMode = 0, Difficulty difficulty = 2, int viewDistance = 11)
- public Level(string levelId, IWorldProvider worldProvider, EntityManager entityManager, GameMode gameMode = 0, Difficulty difficulty = 2, int viewDistance = 11)
- public void BreakBlock(Player player, BlockCoordinates blockCoordinates, BlockFace face = 255)
- public void BreakBlock(Player player, Block block, BlockEntity blockEntity = null, Item tool = null, BlockFace face = 255)
- public virtual void BroadcastGameRules()
- public virtual void BroadcastMessage(string text, MessageType type = 1, Player sender = null, Player[] sendList = null, bool needsTranslation = false, string[] parameters = null)
- public void BreakBlock(Player player, BlockCoordinates blockCoordinates)
- public void BreakBlock(Block block, BlockEntity blockEntity = null, Item tool = null)
- public virtual void BroadcastMessage(string text, MessageType type = 1, Player sender = null, Player[] sendList = null)
- public void BroadcastSound(BlockCoordinates position, LevelSoundEventType sound, int blockId = 0, Player sender = null)
- public float CalculateCelestialAngle(long worldTime)
- public int CalculateSkylightSubtracted(long worldTime)
- public void CancelBlockTick(Block block)
- public IEnumerable<McpeWrapper> GenerateChunks(ChunkCoordinates chunkPosition, Dictionary<ChunkCoordinates, McpeWrapper> chunksUsed, double radius, Func<Vector3> getCurrentPositionAction = null)
- public Player[] GetAllPlayers()
- public Block GetBlock(PlayerLocation location)
- public McpeBatch GenerateChunk(ChunkCoordinates chunkPosition)
- public IEnumerable<McpeBatch> GenerateChunks(ChunkCoordinates chunkPosition, Dictionary<Tuple<int, int>, McpeBatch> chunksUsed, double radius)
- public Block GetBlock(PlayerLocation location)
- public Block GetBlock(BlockCoordinates blockCoordinates, ChunkColumn tryChunk = null)
- public BlockEntity GetBlockEntity(BlockCoordinates blockCoordinates)
- public byte GetBlockLight(BlockCoordinates blockCoordinates)
- public ChunkColumn GetChunk(BlockCoordinates blockCoordinates, bool cacheOnly = false)
- public ChunkColumn GetChunk(ChunkCoordinates chunkCoordinates, bool cacheOnly = false)
- public List<SpawnState> GetChunkCoordinatesForTick(ChunkCoordinates chunkPosition, List<SpawnState> chunksUsed, double radius, Random random)
- public Block GetBlock(BlockCoordinates blockCoordinates)
- public BlockEntity GetBlockEntity(BlockCoordinates blockCoordinates)
- public List<Tuple<int, int>> GetChunkCoordinatesForTick(ChunkCoordinates chunkPosition, List<Tuple<int, int>> chunksUsed, double radius)
- public bool GetGameRule(GameRulesEnum rule)
- public virtual GameRules GetGameRules()
- public int GetHeight(BlockCoordinates blockCoordinates)
- public Entity GetEntity(long targetEntityId)
- public int GetHeight(BlockCoordinates blockCoordinates)
- public byte GetSkyLight(BlockCoordinates blockCoordinates)
- public byte GetSkyLight(BlockCoordinates blockCoordinates)
- public int GetSubtractedLight(BlockCoordinates coordinates)
- public int GetSubtractedLight(BlockCoordinates coordinates, int amount)
- public void Interact(Player player, Item itemInHand, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords)
- public bool IsAir(BlockCoordinates blockCoordinates)
- public bool IsBlock(int x, int y, int z, int blockId)
- public bool IsBlock(BlockCoordinates blockCoordinates, int blockId)
- public bool IsNotBlockingSkylight(BlockCoordinates blockCoordinates)
- public bool IsTransparent(BlockCoordinates blockCoordinates)
- public void Interact(Player player, Item itemInHand, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords)
- public bool IsAir(BlockCoordinates blockCoordinates)
- public bool IsTransparent(BlockCoordinates blockCoordinates)
- protected virtual void OnPlayerAdded(LevelEventArgs e)
- protected virtual void OnPlayerRemoved(LevelEventArgs e)
- public void RemoveBlockEntity(BlockCoordinates blockCoordinates)
- public void RemoveBlockEntity(BlockCoordinates blockCoordinates)
- public void SetAir(BlockCoordinates blockCoordinates, bool broadcast = true)
- public void SetAir(BlockCoordinates blockCoordinates, bool broadcast = true)
- public void SetBiomeId(BlockCoordinates coordinates, byte biomeId)
- public void SetBlock(Block block, bool broadcast = true, bool applyPhysics = true, bool calculateLight = true, ChunkColumn possibleChunk = null)
- public void SetBlock(Block block, bool broadcast = true, bool applyPhysics = true, bool calculateLight = true)
- public void SetBlockLight(BlockCoordinates coordinates, byte blockLight)
- public void SetGameRule(GameRulesEnum rule, bool value)
- public void SetGameRule(GameRulesEnum rule, int value)
- public void SetData(BlockCoordinates coordinates, byte meta)
- public void SetData(int x, int y, int z, byte meta)
- public void SetSkyLight(BlockCoordinates coordinates, byte skyLight)
- public void SetSkyLight(BlockCoordinates coordinates, byte skyLight)
- public bool TryGetEntity<T>(long targetEntityId, out T entity)
-
public class LevelCancelEventArgs : LevelEventArgs
-
public class LevelDbProvider : IWorldProvider, ICachingWorldProvider, ICloneable
-
public class LevelEventArgs : EventArgs
- public bool Cancel { get; set; }
-
public class LevelInfoBedrock : ICloneable
-
public static class NbtSerializationHelper
-
public class SkyLightBlockAccess : IBlockAccess
-
public class SkyLightCalculations
- public long visits
- public bool TrackResults { get; }
- public ConcurrentDictionary<BlockCoordinates, int> Visits { get; }
- public ConcurrentDictionary<BlockCoordinates, int> Visits { get; }
- public static int GetDiffuseLevel(BlockCoordinates blockCoordinates, SubChunk section)
- public static int GetHeight(BlockCoordinates blockCoordinates, ChunkColumn chunk)
- public static byte GetSkyLight(BlockCoordinates blockCoordinates, SubChunk chunk)
- public static byte GetSkyLight(BlockCoordinates blockCoordinates, ChunkColumn chunk)
- public static bool IsNotBlockingSkylight(BlockCoordinates blockCoordinates, ChunkColumn chunk)
- public static bool IsTransparent(BlockCoordinates blockCoordinates, SubChunk section)
- public static void SetSkyLight(BlockCoordinates coordinates, byte skyLight, ChunkColumn chunk)
- public void Calculate(Level level, BlockCoordinates coordinates)
- public void Calculate(IBlockAccess level, Queue<BlockCoordinates> lightBfQueue, HashSet<BlockCoordinates> lightBfSet)
- public int CalculateSkyLights(IBlockAccess level, ChunkColumn[] chunks)
- public bool RecalcSkyLight(ChunkColumn chunk, IBlockAccess level)
- public void ResetLight(Level level, Queue<BlockCoordinates> resetQueue, Queue<BlockCoordinates> sourceQueue, BlockCoordinates coordinates)
- public bool RecalcSkyLight(ChunkColumn chunk, Level level)
-
public class SubChunk : IDisposable, ICloneable
-
public class SuperflatGenerator : IWorldGenerator
MiNET.Worlds.Structures