API Diff between 1.0.1062 and 1.0.2052
687 Additions
1613 Removals
MiNET
-
public class CertificateData
-
public class CursorInventory
-
public class DamageCalculator
-
public enum DamageCause
-
public class DefaultServer : IServer
-
public class DefaultServerManager : IServerManager
-
public class EduTokenManager
-
public class EntityAttribute
-
public class EntityAttributes : Dictionary<string, EntityAttribute>
-
public class ExperienceManager
-
public class
-
public abstract class GameRule
-
public class GameRule<T> : GameRule
-
public class GameRules : HashSet<GameRule>
-
public enum GameRulesEnum
-
public class HandshakeData
-
public class HealthManager
-
public class HungerManager
-
public interface IInventory
-
public interface INetworkHandler
-
public interface IServer
-
public interface IServerManager
-
public class Itemstate
-
public class Itemstates : Dictionary<int, Itemstate>
-
public enum LevelEventType
-
public class LevelManager
-
public enum LevelSoundEventType
-
public class Links : List<Tuple<long, long>>
-
public class LoginMessageHandler : IMcpeMessageHandler
-
public enum MessageType
-
public class MiNetServer
-
public class MotdProvider
-
public class NewtonsoftMapper : IJsonMapper
-
public class Player : Entity
- public ActionPermissions ActionPermissions { get; set; }
- public float Absorption { get; set; }
- public string ButtonText { get; set; }
- public CertificateData CertificateData { get; set; }
- public long ClientGuid { get; set; }
- public string ClientSecret { get; set; }
- public int CommandPermission { get; set; }
- protected Form CurrentForm { get; protected set; }
- public double CurrentSpeed { get; }
- public DamageCalculator DamageCalculator { get; set; }
- public bool EnableCommands { get; set; }
- public ExperienceManager ExperienceManager { get; set; }
- public float Experience { get; set; }
- public float ExperienceLevel { get; set; }
- public bool HideNameTag { get; set; }
- public bool IsAdventure { get; set; }
- public bool IsFlying { get; set; }
- public bool IsFlyingHorizontally { get; set; }
- public bool IsMuted { get; set; }
- public bool IsNoClip { get; set; }
- public bool IsNoMvp { get; set; }
- public bool IsNoPvm { get; set; }
- public bool IsNoPvp { get; set; }
- public bool IsSleeping { get; set; }
- public bool IsOnGround { get; set; }
- public bool IsWorldBuilder { get; set; }
- public bool IsWorldImmutable { get; set; }
- public Entity LastAttackTarget { get; set; }
- public DateTime LastNetworkActivity { get; set; }
- public int MoveRenderDistance { get; set; }
- public INetworkHandler NetworkHandler { get; set; }
- public PermissionLevel PermissionLevel { get; set; }
- public PlayerInfo PlayerInfo { get; set; }
- public PlayerNetworkSession NetworkSession { get; set; }
- public bool NoAi { get; set; }
- public string ServerAddress { get; set; }
- public long Rto { get; set; }
- public long Rtt { get; set; }
- public long RttVar { get; set; }
- public MiNetServer Server { get; }
- public Skin Skin { get; set; }
- public bool Silent { get; set; }
- public Skin Skin { get; set; }
- public bool UseCreativeInventory { get; set; }
- public User User { get; set; }
- public bool UsingCraftingTable { get; set; }
- public long Vehicle { get; set; }
- public event EventHandler<PlayerEventArgs> PlayerJoining
- public event EventHandler<PlayerEventArgs> Ticked
- public event EventHandler<PlayerEventArgs> Ticking
- public static void BuildPortal(Level level, PortalInfo portalInfo)
- protected virtual bool AcceptPlayerMove(McpeMovePlayer message, bool isOnGround, bool isFlyingHorizontally)
- public static byte[] CompressBytes(byte[] input, CompressionLevel compressionLevel, bool writeLen = false)
- protected virtual bool AcceptPlayerMove(McpeMovePlayer message)
- public void BroadcastEntityEvent(int eventId, int data = 0)
- public virtual void BroadcastEntityEvent()
- public virtual void ChangeDimension(Level toLevel, PlayerLocation spawnPoint, Dimension dimension, Func<Level> levelFunc = null)
- public bool CheckOnGround(McpeMovePlayer message)
- protected virtual double CalculateDamageIncreaseFromEnchantments(Item tool)
- protected virtual double CalculateDamageReducationFromEnchantments(Item armor)
- public virtual double CalculatePlayerDamage(Player target, double damage)
- public bool CheckOnGround()
- protected virtual bool DetectSimpleFly(McpeMovePlayer message, bool isOnGround)
- protected virtual void DecodeCert(McpeLogin message)
- public void DetectLostConnection()
- public virtual ItemEntity DropItem(Item item)
- protected virtual void EntityAttack(ItemUseOnEntityTransaction transaction)
- protected virtual void EntityInteract(ItemUseOnEntityTransaction transaction)
- public void ForcedSendChunks(Action postAction = null)
- public virtual Form GetServerSettingsForm()
- protected virtual void HandleInventoryMismatchTransaction(InventoryMismatchTransaction transaction)
- protected virtual void HandleItemReleaseTransaction(ItemReleaseTransaction transaction)
- protected virtual void HandleItemUseOnEntityTransaction(ItemUseOnEntityTransaction transaction)
- protected virtual void HandleItemUseTransaction(ItemUseTransaction transaction)
- public virtual void HandleMcpeAdventureSettings(McpeAdventureSettings message)
- public virtual void HandleMcpeAnimate(McpeAnimate message)
- public virtual void HandleMcpeBlockEntityData(McpeBlockEntityData message)
- public virtual void HandleMcpeBlockPickRequest(McpeBlockPickRequest message)
- public void HandleMcpeClientCacheStatus(McpeClientCacheStatus message)
- public void HandleMcpeClientToServerHandshake(McpeClientToServerHandshake message)
- public virtual void HandleMcpeCommandBlockUpdate(McpeCommandBlockUpdate message)
- public virtual void HandleMcpeCommandRequest(McpeCommandRequest message)
- protected virtual void HandleAnimate(McpeAnimate message)
- protected virtual void HandleConnectedPing(ConnectedPing message)
- protected virtual void HandleConnectedPong(ConnectedPong message)
- protected virtual void HandleConnectionRequest(ConnectionRequest message)
- protected virtual void HandleContainerSetSlot(McpeContainerSetSlot message)
- protected virtual void HandleCraftingEvent(McpeCraftingEvent message)
- protected virtual void HandleDisconnectionNotification()
- protected virtual void HandleEntityData(McpeBlockEntityData message)
- protected virtual void HandleEntityEvent(McpeEntityEvent message)
- protected virtual void HandleInteract(McpeInteract message)
- protected virtual void HandleLogin(McpeLogin message)
- public virtual void HandleMcpeCraftingEvent(McpeCraftingEvent message)
- public virtual void HandleMcpeEntityEvent(McpeEntityEvent message)
- public virtual void HandleMcpeEntityFall(McpeEntityFall message)
- public virtual void HandleMcpeEntityPickRequest(McpeEntityPickRequest message)
- public virtual void HandleMcpeInteract(McpeInteract message)
- public void HandleMcpeInventoryContent(McpeInventoryContent message)
- public void HandleMcpeInventorySlot(McpeInventorySlot message)
- public virtual void HandleMcpeInventoryTransaction(McpeInventoryTransaction message)
- public virtual void HandleMcpeItemFrameDropItem(McpeItemFrameDropItem message)
- public virtual void HandleMcpeLabTable(McpeLabTable message)
- public virtual void HandleMcpeLevelSoundEvent(McpeLevelSoundEvent message)
- public virtual void HandleMcpeLevelSoundEventOld(McpeLevelSoundEventOld message)
- public virtual void HandleMcpeLevelSoundEventV2(McpeLevelSoundEventV2 message)
- public virtual void HandleMcpeLogin(McpeLogin message)
- protected virtual void HandleMcpeItemFramDropItem(McpeItemFramDropItem message)
- public virtual void HandleMcpeMobArmorEquipment(McpeMobArmorEquipment message)
- public virtual void HandleMcpeMobEquipment(McpeMobEquipment message)
- public void HandleMcpeModalFormResponse(McpeModalFormResponse message)
- public void HandleMcpeMoveEntity(McpeMoveEntity message)
- public virtual void HandleMcpeMovePlayer(McpeMovePlayer message)
- public virtual void HandleMcpeNetworkStackLatencyPacket(McpeNetworkStackLatencyPacket message)
- public void HandleMcpeNpcRequest(McpeNpcRequest message)
- public virtual void HandleMcpePhotoTransfer(McpePhotoTransfer message)
- public virtual void HandleMcpePlayerAction(McpePlayerAction message)
- public void HandleMcpePlayerHotbar(McpePlayerHotbar message)
- public virtual void HandleMcpePlayerSkin(McpePlayerSkin message)
- public virtual void HandleMcpePurchaseReceipt(McpePurchaseReceipt message)
- public virtual void HandleMcpeResourcePackChunkRequest(McpeResourcePackChunkRequest message)
- public virtual void HandleMcpeResourcePackClientResponse(McpeResourcePackClientResponse message)
- public virtual void HandleMcpeRespawn(McpeRespawn message)
- public virtual void HandleMcpeRiderJump(McpeRiderJump message)
- public virtual void HandleMcpeScriptCustomEventPacket(McpeScriptCustomEventPacket message)
- public void HandleMcpeServerSettingsRequest(McpeServerSettingsRequest message)
- public virtual void HandleMcpeSetEntityData(McpeSetEntityData message)
- public virtual void HandleMcpeSetEntityMotion(McpeSetEntityMotion message)
- public virtual void HandleMcpeSetLocalPlayerAsInitializedPacket(McpeSetLocalPlayerAsInitializedPacket message)
- public virtual void HandleMcpeSetPlayerGameType(McpeSetPlayerGameType message)
- public virtual void HandleMcpeText(McpeText message)
- public void HandleMcpeTickSync(McpeTickSync message)
- protected virtual void HandleNormalTransaction(NormalTransaction transaction)
- protected virtual void HandleTransactionRecords(List<TransactionRecord> transactionRecords)
- protected virtual void HandleMessage(McpeText message)
- protected virtual void HandleMobEquipment(McpeMobEquipment message)
- protected virtual void HandleMovePlayer(McpeMovePlayer message)
- protected virtual void HandleNewIncomingConnection(NewIncomingConnection message)
- public void HandlePackage(Package message)
- protected virtual void HandlePing(InternalPing message)
- protected virtual void HandlePlayerAction(McpePlayerAction message)
- protected virtual void HandlePlayerArmorEquipment(McpeMobArmorEquipment message)
- protected virtual void HandlePlayerDropItem(McpeDropItem message)
- protected virtual void HandleRemoveBlock(McpeRemoveBlock message)
- protected virtual void HandleRespawn(McpeRespawn msg)
- protected virtual void HandleUseItem(McpeUseItem message)
- protected virtual void OnPlayerJoining(PlayerEventArgs e)
- protected virtual void OnTicked(PlayerEventArgs e)
- protected virtual void OnTicking(PlayerEventArgs e)
- public void RemoveEffect(Effect effect, bool recalcColor = true)
- public virtual void SendAdventureSettings()
- public void RemoveEffect(Effect effect)
- protected virtual void SendAvailableCommands()
- public virtual void SendAvailableEntityIdentifiers()
- public virtual void SendBiomeDefinitionList()
- protected virtual void SendChangeDimension(Dimension dimension, bool respawn = false, Vector3 position = default)
- public virtual void SendCraftingRecipes()
- public void SendDirectPackage(Package package)
- public virtual void SendForm(Form form)
- public virtual void SendGameRules()
- public virtual void SendMessage(string text, MessageType type = 1, Player sender = null, bool needsTranslation = false, string[] parameters = null)
- public void SendMoveList(McpeWrapper batch, DateTime sendTime)
- public virtual void SendMessage(string text, MessageType type = 1, Player sender = null)
- public void SendMoveList(McpeBatch batch, DateTime sendTime)
- public void SendNetworkChunkPublisherUpdate()
- public void SendPacket(Packet packet)
- public void SendPackage(Package package)
- public virtual void SendResourcePacksInfo()
- public virtual void SendResourcePackStack()
- protected virtual void SendSetCommandsEnabled()
- public virtual void SendSetDownfall(int downfall)
- public void SendSetEntityData()
- public void SendSetPlayerGameType()
- public virtual void SendSetTime(int time)
- public void SendSound(BlockCoordinates position, LevelSoundEventType sound, int blockId = 0)
- public virtual void SendTitle(string text, TitleType type = 2, int fadeIn = 6, int fadeOut = 6, int stayTime = 20, Player sender = null)
- public void SetAdventure(bool isAdventure)
- public void SetEffect(Effect effect, bool ignoreIfLowerLevel = false)
- public void SetEffect(Effect effect)
- public virtual void SetOpenInventory(IInventory inventory)
- public virtual void SpawnLevel(Level toLevel, PlayerLocation spawnPoint, bool useLoadingScreen = false, Func<Level> levelFunc = null, Action postSpawnAction = null)
- public void Start(object o)
- public void SpawnLevel(Level toLevel)
- public virtual void SpawnLevel(Level toLevel, PlayerLocation spawnPoint)
- protected virtual bool TryConsumeItem(Item item)
- public virtual void UpdatePotionColor()
- public virtual bool VerifyItemStack(Item itemStack)
-
public class PlayerAttribute
-
public class PlayerFactory
-
public class PlayerInfo
-
public class PlayerInventory
-
public class PlayerNetworkSession
-
public class
- public long { get; set; }
-
public class ServerInfo
-
public enum ServerRole
-
public class SpreadLevelManager : LevelManager
-
public enum TitleType
MiNET.BlockEntities
MiNET.Blocks
-
public class AcaciaButton : Block
-
public class AcaciaDoor : WoodenDoor
-
public class AcaciaPressurePlate : Block
-
public class AcaciaLeaves : Block
-
public class AcaciaLog : Block
-
public class AcaciaStandingSign : Block
-
public class AcaciaTrapdoor : Block
-
public class AcaciaWallSign : Block
-
public class Allow : Block
-
public class Anvil : Block
-
public class Bamboo : Block
-
public class BambooSapling : Block
-
public class Barrel : Block
-
public class Barrier : Block
-
public class Beacon : Block
-
public class Bed : Block
-
public class Bell : Block
-
public class BirchButton : Block
-
public class BirchDoor : WoodenDoor
-
public class BirchPressurePlate : Block
-
public class BirchStairs : BlockStairs
-
public class BirchStandingSign : Block
-
public class BirchTrapdoor : Block
-
public class BirchWallSign : Block
-
public class BlackGlazedTerracotta : GlazedTerracotta
-
public class BlastFurnace : Block
-
public class BirchWoodStairs : BlockStairs
-
public class Block
- public byte BiomeId { get; set; }
- public byte BlockLight { get; set; }
- public int Id { get; }
- public bool IsBlockingSkylight { get; protected set; }
- public byte Id { get; protected set; }
- public string Name { get; set; }
- public byte SkyLight { get; set; }
- public Block(int id)
- public virtual void BlockAdded(Level level)
- public Block(byte id)
- public virtual void BreakBlock(Level world, bool silent = false)
- public bool CanPlace(Level world, Player player, BlockCoordinates targetCoordinates, BlockFace face)
- protected virtual bool CanPlace(Level world, Player player, BlockCoordinates blockCoordinates, BlockCoordinates targetCoordinates, BlockFace face)
- public object Clone()
- public virtual void BreakBlock(Level world)
- public bool CanPlace(Level world, BlockFace face)
- protected virtual bool CanPlace(Level world, BlockCoordinates blockCoordinates, BlockFace face)
- public virtual Item[] GetDrops(Item tool)
- public virtual float GetExperiencePoints()
- public virtual Item[] GetDrops()
- public double GetMineTime(Item miningTool)
- public uint GetRuntimeId()
- public virtual bool Interact(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face)
- public virtual void OnTick(Level level, bool isRandom)
- public virtual void OnTick(Level level)
- protected void UpdateBlocks(Level world)
-
public static class BlockFactory
-
public class BlueGlazedTerracotta : GlazedTerracotta
-
public class BlueIce : Block
-
public class BoneBlock : Block
-
public class Border : Block
-
public class BrickBlock : Block
-
public class Bricks : Block
-
public class BrownGlazedTerracotta : GlazedTerracotta
-
public class BubbleColumn : Block
-
public class Campfire : Block
-
public class CartographyTable : Block
-
public class CarvedPumpkin : Block
-
public class Cauldron : Block
-
public class ChainCommandBlock : Block
-
public class Chalkboard : Block
-
public class ChemicalHeat : Block
-
public class ChemistryTable : Block
-
public class ChorusFlower : Block
-
public class ChorusPlant : Block
-
public class CobblestoneStairs : BlockStairs
-
public class Cobweb : Block
-
public class ColoredTorchBp : Block
-
public class ColoredTorchRg : Block
-
public class CommandBlock : Block
-
public class Composter : Block
-
public class Concrete : Block
-
public class ConcretePowder : Block
-
public class Conduit : Block
-
public class Coral : Block
-
public class CoralBlock : Block
-
public class CoralFan : Block
-
public class CoralFanDead : Block
-
public class CoralFanHang : Block
-
public class CoralFanHang2 : Block
-
public class CoralFanHang3 : Block
-
public abstract class Crops : Block
-
public class CyanGlazedTerracotta : GlazedTerracotta
-
public class DarkOakButton : Block
-
public class DarkOakDoor : WoodenDoor
-
public class DarkOakPressurePlate : Block
-
public class DarkoakStandingSign : Block
-
public class DarkOakTrapdoor : Block
-
public class DarkoakWallSign : Block
-
public class Deny : Block
-
public class DoublePlant : Block
-
public class DoubleStoneSlab2 : Block
-
public class DoubleStoneSlab3 : Block
-
public class DoubleStoneSlab4 : Block
-
public class DoubleWoodenSlab : Block
-
public class DragonEgg : Block
-
public class DriedKelpBlock : Block
-
public class Dropper : Block
-
public class Element0 : Block
-
public class Element1 : Block
-
public class Element10 : Block
-
public class Element100 : Block
-
public class Element101 : Block
-
public class Element102 : Block
-
public class Element103 : Block
-
public class Element104 : Block
-
public class Element105 : Block
-
public class Element106 : Block
-
public class Element107 : Block
-
public class Element108 : Block
-
public class Element109 : Block
-
public class Element11 : Block
-
public class Element110 : Block
-
public class Element111 : Block
-
public class Element112 : Block
-
public class Element113 : Block
-
public class Element114 : Block
-
public class Element115 : Block
-
public class Element116 : Block
-
public class Element117 : Block
-
public class Element118 : Block
-
public class Element12 : Block
-
public class Element13 : Block
-
public class Element14 : Block
-
public class Element15 : Block
-
public class Element16 : Block
-
public class Element17 : Block
-
public class Element18 : Block
-
public class Element19 : Block
-
public class Element2 : Block
-
public class Element20 : Block
-
public class Element21 : Block
-
public class Element22 : Block
-
public class Element23 : Block
-
public class Element24 : Block
-
public class Element25 : Block
-
public class Element26 : Block
-
public class Element27 : Block
-
public class Element28 : Block
-
public class Element29 : Block
-
public class Element3 : Block
-
public class Element30 : Block
-
public class Element31 : Block
-
public class Element32 : Block
-
public class Element33 : Block
-
public class Element34 : Block
-
public class Element35 : Block
-
public class Element36 : Block
-
public class Element37 : Block
-
public class Element38 : Block
-
public class Element39 : Block
-
public class Element4 : Block
-
public class Element40 : Block
-
public class Element41 : Block
-
public class Element42 : Block
-
public class Element43 : Block
-
public class Element44 : Block
-
public class Element45 : Block
-
public class Element46 : Block
-
public class Element47 : Block
-
public class Element48 : Block
-
public class Element49 : Block
-
public class Element5 : Block
-
public class Element50 : Block
-
public class Element51 : Block
-
public class Element52 : Block
-
public class Element53 : Block
-
public class Element54 : Block
-
public class Element55 : Block
-
public class Element56 : Block
-
public class Element57 : Block
-
public class Element58 : Block
-
public class Element59 : Block
-
public class Element6 : Block
-
public class Element60 : Block
-
public class Element61 : Block
-
public class Element62 : Block
-
public class Element63 : Block
-
public class Element64 : Block
-
public class Element65 : Block
-
public class Element66 : Block
-
public class Element67 : Block
-
public class Element68 : Block
-
public class Element69 : Block
-
public class Element7 : Block
-
public class Element70 : Block
-
public class Element71 : Block
-
public class Element72 : Block
-
public class Element73 : Block
-
public class Element74 : Block
-
public class Element75 : Block
-
public class Element76 : Block
-
public class Element77 : Block
-
public class Element78 : Block
-
public class Element79 : Block
-
public class Element8 : Block
-
public class Element80 : Block
-
public class Element81 : Block
-
public class Element82 : Block
-
public class Element83 : Block
-
public class Element84 : Block
-
public class Element85 : Block
-
public class Element86 : Block
-
public class Element87 : Block
-
public class Element88 : Block
-
public class Element89 : Block
-
public class Element9 : Block
-
public class Element90 : Block
-
public class Element91 : Block
-
public class Element92 : Block
-
public class Element93 : Block
-
public class Element94 : Block
-
public class Element95 : Block
-
public class Element96 : Block
-
public class Element97 : Block
-
public class Element98 : Block
-
public class Element99 : Block
-
public class DoubleWoodSlab : Block
-
public class EndBricks : Block
-
public class EnderChest : Block
-
public class EndGateway : Block
-
public class EndPortal : Block
-
public class EndRod : Block
-
public class Farmland : Block
-
public class FletchingTable : Block
-
public class Flower : Block
-
public class Frame : Block
-
public class FrostedIce : Block
-
public class Glass : Block
-
public abstract class GlazedTerracotta : Block
-
public class GlowStick : Block
-
public class GrayGlazedTerracotta : GlazedTerracotta
-
public class GreenGlazedTerracotta : GlazedTerracotta
-
public class Grindstone : Block
-
public class HardGlass : Block
-
public class HardGlassPane : Block
-
public class HardStainedGlass : Block
-
public class HardStainedGlassPane : Block
-
public class Hopper : Block
-
public interface ICustomBlockFactory
-
public class InfoUpdate : Block
-
public class InfoUpdate2 : Block
-
public class Jigsaw : Block
-
public class Jukebox : Block
-
public class JungleButton : Block
-
public class JungleDoor : WoodenDoor
-
public class ItemFrame : Block
-
public class JunglePressurePlate : Block
-
public class JungleStairs : BlockStairs
-
public class JungleStandingSign : Block
-
public class JungleTrapdoor : Block
-
public class JungleWallSign : Block
-
public class Kelp : Block
-
public class JungleWoodStairs : BlockStairs
-
public class Lantern : Block
-
public class Lava : Stationary
-
public class LavaCauldron : Block
-
public class Leaves2 : Block
-
public class Lectern : Block
-
public class LightBlueGlazedTerracotta : GlazedTerracotta
-
public class LimeGlazedTerracotta : GlazedTerracotta
-
public class LitBlastFurnace : Block
-
public class LitSmoker : Block
-
public class Log2 : Block
-
public class Loom : Block
-
public class MagentaGlazedTerracotta : GlazedTerracotta
-
public class Magma : Block
-
public class MelonBlock : Block
-
public class MelonStem : Block
-
public class MobSpawner : Block
-
public class Melon : Block
-
public class MossyCobblestone : Block
-
public class Movingblock : Block
-
public class MonsterSpawner : Block
-
public class MossStone : Block
-
public class Netherreactor : Block
-
public class NetherReactorCore : Block
-
public class NetherWartBlock : Block
-
public class OakStairs : BlockStairs
-
public class Observer : Block
-
public class OakWoodStairs : BlockStairs
-
public class OrangeGlazedTerracotta : GlazedTerracotta
-
public class PinkGlazedTerracotta : GlazedTerracotta
-
public class Piston : Block
-
public class PistonArmCollision : Block
-
public class Portal : Block
-
public class PortalInfo
-
public class PoweredComparator : UnpoweredComparator
-
public class Prismarine : Block
-
public class PumpkinStem : Block
-
public class PurpleGlazedTerracotta : GlazedTerracotta
-
public class PurpurBlock : Block
-
public class PurpurStairs : BlockStairs
-
public class RedFlower : Block
-
public class RedGlazedTerracotta : GlazedTerracotta
-
public class RedNetherBrick : Block
-
public class RedSandstone : Sandstone
-
public class RedSandstoneStairs : BlockStairs
-
public class RepeatingCommandBlock : Block
-
public class Reserved6 : Block
-
public class Sandstone : Block
-
public class Scaffolding : Block
-
public class Seagrass : Block
-
public class SeaLantern : Block
-
public class SeaPickle : Block
-
public class ShulkerBox : UndyedShulkerBox
-
public class SilverGlazedTerracotta : GlazedTerracotta
-
public abstract class SlabBase : Block
-
public class Slime : Block
-
public class SmallTreeGenerator : TreeGeneratorBase
-
public class SmithingTable : Block
-
public class Smoker : Block
-
public class SmoothStone : Block
-
public class SpruceButton : Block
-
public class SpruceDoor : WoodenDoor
-
public class SprucePressurePlate : Block
-
public class SpruceStairs : BlockStairs
-
public class SpruceStandingSign : Block
-
public class SpruceTrapdoor : Block
-
public class SpruceWallSign : Block
-
public class StainedGlass : Glass
-
public class StainedGlassPane : Block
-
public class SpruceWoodStairs : BlockStairs
-
public class StandingBanner : Block
-
public class StickyPiston : Piston
-
public class StationaryLava : Stationary
-
public class StationaryWater : Stationary
-
public class StonecutterBlock : Block
-
public class StoneSlab2 : SlabBase
-
public class StoneSlab3 : Block
-
public class StoneSlab4 : Block
-
public class StoneStairs : BlockStairs
-
public class StrippedAcaciaLog : Block
-
public class StrippedBirchLog : Block
-
public class StrippedDarkOakLog : Block
-
public class StrippedJungleLog : Block
-
public class StrippedOakLog : Block
-
public class StrippedSpruceLog : Block
-
public class StructureBlock : Block
-
public class SweetBerryBush : Block
-
public class Sunflower : Block
-
public abstract class TreeGeneratorBase
-
public class TurtleEgg : Block
-
public class UnderwaterTorch : Block
-
public class UndyedShulkerBox : Block
-
public class UnpoweredComparator : Block
-
public class WallBanner : Block
-
public class Water : Stationary
-
public class Web : Block
-
public class WhiteGlazedTerracotta : GlazedTerracotta
-
public class Wood : Block
-
public class WoodenDoor : Block
-
public class WoodenSlab : SlabBase
-
public class WoodSlab : Block
-
public class YellowGlazedTerracotta : GlazedTerracotta
MiNET.Crafting
-
public class MultiRecipe : Recipe
-
public class PotionContainerChangeRecipe
-
public class PotionTypeRecipe
-
public class EnchantingRecipe : Recipe
-
public abstract class Recipe
- public string Block { get; set; }
-
public class RecipeManager
-
public class ShapedRecipe : Recipe
- public List<Item> Result { get; set; }
- public Item Result { get; set; }
- public ShapedRecipe(int width, int height, Item result, Item[] input, string block = null)
- public ShapedRecipe(int width, int height, List<Item> result, Item[] input, string block = null)
- public ShapedRecipe(int width, int height, Item result, Item[] input)
-
public class ShapelessRecipe : Recipe
-
public class SmeltingRecipe : Recipe
MiNET.Effects
MiNET.Entities
MiNET.Entities.Behaviors
MiNET.Entities.Hostile
MiNET.Entities.ImageProviders
MiNET.Entities.Passive
MiNET.Entities.Projectiles
MiNET.Entities.Vehicles
MiNET.Entities.World
MiNET.Items
-
public interface ICustomBlockItemFactory
-
public interface ICustomItemFactory
-
public class Item
- public virtual bool Animate(Level world, Player player)
- public virtual bool BreakBlock(Level world, Player player, Block block, BlockEntity blockEntity)
- public object Clone()
- public virtual bool DamageItem(Player player, ItemDamageReason reason, Entity target, Block block)
- protected virtual int GetMaxUses()
- public bool Interact(Level level, Player player, Entity target)
- public virtual void PlaceBlock(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords)
- public virtual void UseItem(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords)
-
public class ItemAcaciaDoor : ItemWoodenDoor
-
public class ItemAxe : Item
-
public class ItemBanner : ItemBlock
-
public class ItemBeef : FoodItem
-
public class ItemBeetroot : FoodItem
-
public class ItemBeetrootSeeds : ItemBlock
-
public class ItemBirchDoor : ItemWoodenDoor
-
public class ItemBlazePowder : Item
-
public class ItemBlazeRod : Item
-
public class ItemBlock : Item
-
public class ItemBoard : ItemSlate
-
public class ItemBoat : Item
-
public class ItemBone : Item
-
public class ItemBook : Item
-
public class ItemCamera : Item
-
public class ItemCauldron : ItemBlock
-
public class ItemChest : Item
-
public class ItemCookedBeef : FoodItem
-
public class ItemCookedChicken : FoodItem
-
public class ItemCoockedChicken : FoodItem
-
public enum ItemDamageReason
-
public class ItemDarkOakDoor : ItemWoodenDoor
-
public class ItemDye : Item
-
public class ItemDoor : Item
-
public class ItemElytra : Item
-
public class ItemEnchantedBook : Item
-
public class ItemEnchantingTable : Item
-
public class ItemFactory
- public static Itemstates Itemstates { get; set; }
- public static Dictionary<string, short> NameToId { get; }
- public static Item GetItem(string name, short metadata = 0, int count = 1)
- public static Item GetItem(short id, short metadata = 0, int count = 1)
- public static short GetItemIdByName(string itemName)
- public static Item GetItem(short id, short metadata = 0, byte count = 1)
-
public class ItemFireworks : Item
-
public class ItemFlintAndSteel : Item
-
public class ItemFrame : ItemBlock
-
public class ItemFurnace : Item
-
public class ItemGoldAxe : Item
-
public class ItemGoldenAxe : ItemAxe
-
public class ItemGoldenCarrot : FoodItem
-
public class ItemGoldenHoe : ItemHoe
-
public class ItemGoldenPickaxe : ItemPickaxe
-
public class ItemGoldenShovel : ItemShovel
-
public class ItemGoldenSword : ItemSword
-
public class ItemGoldIngot : Item
-
public class ItemGoldHoe : ItemHoe
-
public class ItemGoldNugget : Item
-
public class ItemGoldPickaxe : Item
-
public class ItemGoldShovel : ItemShovel
-
public class ItemGoldSword : Item
-
public class ItemHorseArmorDiamond : Item
-
public class ItemHorseArmorGold : Item
-
public class ItemHorseArmorIron : Item
-
public class ItemHorseArmorLeather : Item
-
public class ItemIronIngot : Item
-
public class ItemIronNugget : Item
-
public class ItemJungleDoor : ItemWoodenDoor
-
public class ItemItemFrame : Item
-
public class ItemMonsterEgg : Item
-
public class ItemMuttonCooked : FoodItem
-
public class ItemMuttonRaw : FoodItem
-
public class ItemPainting : Item
-
public class ItemPickaxe : Item
-
public class ItemPoster : ItemSlate
-
public class ItemRawBeef : FoodItem
-
public class ItemRedstone : Item
-
public class ItemSaddle : Item
-
public class ItemShears : Item
-
public class ItemSlate : ItemBlock
-
public class ItemSlab : Item
- public ItemSlab(short id, short metadata)
-
public class ItemSpruceDoor : ItemWoodenDoor
-
public class ItemSpawnEgg : Item
-
public class ItemSteak : FoodItem
-
public class ItemSugar : Item
-
public class ItemSword : Item
-
public class ItemWheat : Item
-
public class ItemWheatSeeds : ItemBlock
-
public class ItemWoodenDoor : ItemBlock
MiNET.Net
MiNET.Particles
MiNET.Plugins
-
public class BlockPos
-
public class BlockTypeEnum : EnumBase
-
public class Command
-
public class CommandNameEnum : EnumBase
-
public class CommandSet : Dictionary<string, Command>
-
public class DimensionTypesEnum : EnumBase
-
public class EffectEnum : EnumBase
-
public class EnchantEnum : EnumBase
-
public class EnchantmentTypeEnum : EnumBase
-
public class EntityTypeEnum : EnumBase
-
public abstract class EnumBase
-
public class FormatRule
-
public class FormatString
-
public interface ICommandFilter
-
public class Input
-
public interface IParameterSerializer
-
public class ItemTypeEnum : EnumBase
-
public class Output
-
public class Overload
-
public class Parameter
-
public class Parser
-
public abstract class Plugin : IPlugin
-
public class PluginManager
- public CommandSet Commands { get; set; }
- public List<CommandAttribute> PluginCommands { get; }
- public event ResolveEventHandler AssemblyResolve
- public static CommandSet GenerateCommandSet(MethodInfo[] methods)
- public static string GetUsage(Command command, bool includeDescription = false, string prepend = "", string postpend = "")
- public static bool HasProperty(object obj, string name)
- public static Target ParseTarget(string source)
- public static string ToCamelCase(string s)
- public Target FillTargets(Player commander, Level level, string source)
- public object HandleCommand(Player player, string cmdline)
- public object HandleCommand(Player player, string commandName, string commandOverload, object commandInputJson)
- public void HandleCommand(UserManager<User> userManager, string message, Player player)
- public void LoadCommands(Type type)
- public void LoadPlugin(object plugin)
-
public class Target
-
public class TargetData
-
public class Version
MiNET.Plugins.Attributes
MiNET.Plugins.Commands
MiNET.Security
-
public class DefaultRoleStore : IRoleStore<Role>, IRoleStore<Role, string>, IDisposable
-
public class DefaultUserStore : IUserStore<User>, IUserStore<User, string>, IDisposable, IUserRoleStore<User>, IUserRoleStore<User, string>, IUserPasswordStore<User>, IUserPasswordStore<User, string>
-
public class Role : IRole<string>
- public string Id { get; }
- public string Name { get; set; }
- public Role(string name)
- public Role(string id, string name)
-
public class User : IUser<string>
MiNET.Sounds
MiNET.UI
MiNET.Utils
-
public class BatchUtils
-
public struct BlockCoordinates : IEquatable<BlockCoordinates>
-
public class BlockMapDecorator : MapDecorator
-
public class BlockPallet : List<BlockRecord>
-
public class BlockRecord
-
public class BlockState
-
public class BlockRecords : List<Block>
-
public struct BoundingBox : IEquatable<BoundingBox>
-
public struct ChunkCoordinates : IEquatable<ChunkCoordinates>
-
public class Compression
-
public class ConcurrentPriorityQueue<TKey, TValue> : IProducerConsumerCollection<KeyValuePair<TKey, TValue>>, IEnumerable<KeyValuePair<TKey, TValue>>, IEnumerable, ICollection where TKey : IComparable<TKey>
-
public class Config
- public static ServerRole GetProperty(string property, ServerRole defaultValue)
- public static long GetProperty(string property, long defaultValue)
- public static ulong GetProperty(string property, ulong defaultValue)
-
public class ContainerTransactionRecord : TransactionRecord
-
public class CooldownTimer
-
public class CooldownTimerAction<T> : CooldownTimer
-
public class CraftTransactionRecord : TransactionRecord
-
public class CreativeTransactionRecord : TransactionRecord
-
public class CryptoContext
-
public static class CryptoUtils
-
public sealed class DedicatedThreadPool : IDisposable
-
public class DedicatedThreadPoolSettings
-
public class Enchanting
-
public static class EnchantingExtensions
-
public enum EnchantingType
-
public class EntityMapDecorator : MapDecorator
-
public class GlobalTransactionRecord : TransactionRecord
-
public class EntityHeadRotations : EntityLocations
-
public class EntityLocations : Dictionary<long, PlayerLocation>
-
public class EntityMotions : Dictionary<long, Vector3>
-
public class HighPrecisionTimer : IDisposable
-
public class InventoryMismatchTransaction : Transaction
-
public class IPAddressConverter : JsonConverter
-
public class IPEndPointConverter : JsonConverter
-
public class ItemReleaseTransaction : Transaction
-
public class ItemUseOnEntityTransaction : Transaction
-
public class ItemUseTransaction : Transaction
-
public class MapDecorator
-
public class MapInfo : ICloneable
-
public class MetadataDictionary
-
public abstract class MetadataEntry
-
public class MetadataFloat : MetadataEntry
-
public class MetadataSlot : MetadataEntry
-
public class MetadataVector3 : MetadataEntry
-
public class MT19937
-
public sealed class MultiMediaTimer : IComponent, IDisposable
-
public class NbtBinaryReader : BinaryReader
-
public class NbtBinaryWriter : BinaryWriter
-
public class NbtIntConverter : JsonConverter
-
public class NbtStringConverter : JsonConverter
-
public class NormalTransaction : Transaction
-
public class PackIdVersion
-
public class PlayerLocation : ICloneable
-
public sealed class PrefixedArray
-
public class ResourcePackIds : List<string>
-
public class ResourcePackIdVersions : List<PackIdVersion>
-
public class ResourcePackInfo
-
public class ResourcePackInfos : List<ResourcePackInfo>
-
public class RuleData
-
public class Rules : List<RuleData>
-
public class ScoreboardClearIdentityEntry : ScoreboardIdentityEntry
-
public class ScoreboardIdentityEntries : List<ScoreboardIdentityEntry>
-
public abstract class ScoreboardIdentityEntry
-
public class ScoreboardRegisterIdentityEntry : ScoreboardIdentityEntry
-
public class ScoreEntries : List<ScoreEntry>
-
public abstract class ScoreEntry
-
public abstract class ScoreEntryChange : ScoreEntry
-
public class ScoreEntryChangeEntity : ScoreEntryChange
-
public class ScoreEntryChangeFakePlayer : ScoreEntryChange
-
public class ScoreEntryChangePlayer : ScoreEntryChange
-
public class ScoreEntryRemove : ScoreEntry
-
public static class StreamExtensions
-
public enum ThreadType
-
public struct TimerCaps
-
public enum TimerMode
-
public class TimerStartException : ApplicationException
-
public abstract class Transaction
-
public abstract class TransactionRecord
-
public static class VarInt
-
public static class VectorHelpers
-
public class WannabeRandom
- public int Next(int bound)
- public int Next(int min, int max)
- protected long NextBits(int nbits)
- protected long Next(int nbits)
- public int NextInt(int bound)
-
public static class WinApi
-
public class WorldInteractionTransactionRecord : TransactionRecord
MiNET.Utils.Diagnostics
MiNET.Utils.Skins
MiNET.Worlds
-
public class AirWorldGenerator : IWorldGenerator
-
public class AnvilWorldProvider : IWorldProvider, ICloneable
- public static readonly Dictionary<int, Tuple<int, Func<int, byte, byte>>> Convert
- public Dimension Dimension { get; set; }
- public bool IsDimensionWithSkyLight { get; set; }
- public Queue<Block> LightSources { get; set; }
- public bool Locked { get; set; }
- public IWorldGenerator MissingChunkProvider { get; set; }
- public bool ReadBlockLight { get; set; }
- public bool ReadSkyLight { get; set; }
- public IWorldProvider MissingChunkProvider { get; set; }
- public byte WaterOffsetY { get; set; }
- protected AnvilWorldProvider(string basePath, LevelInfo levelInfo, ConcurrentDictionary<ChunkCoordinates, ChunkColumn> chunkCache)
- public static NbtFile CreateNbtFromChunkColumn(ChunkColumn chunk)
- public static void SaveChunk(ChunkColumn chunk, string basePath)
- public bool CachedChunksContains(ChunkCoordinates chunkCoord)
- public void ClearCachedChunks()
- protected AnvilWorldProvider(string basePath, LevelInfo levelInfo, byte waterOffsetY, ConcurrentDictionary<ChunkCoordinates, ChunkColumn> chunkCache)
- public static ChunkColumn GetChunk(ChunkCoordinates coordinates, string basePath, IWorldProvider generator, int yoffset)
- public static void SaveChunk(ChunkColumn chunk, string basePath, int yoffset)
- public ChunkColumn GenerateChunkColumn(ChunkCoordinates chunkCoordinates, bool cacheOnly = false)
- public ChunkColumn GenerateChunkColumn(ChunkCoordinates chunkCoordinates)
- public ChunkColumn GetChunk(ChunkCoordinates coordinates, string basePath, IWorldGenerator generator)
- public long GetDayTime()
- public string GetName()
- public bool HaveNether()
- public bool HaveTheEnd()
- public int SaveChunks()
- public void SaveLevelInfo(LevelInfo level)
- public int UnloadChunks(Player[] players, ChunkCoordinates spawn, double maxViewDistance)
- public void SaveChunks()
-
public class Biome
-
public class BiomeUtils
-
public class BlockLightCalculations
-
public abstract class ChunkBase : ICloneable
-
public class ChunkColumn : ICloneable
- public int[] biomeColor
- public short[] height
- public NibbleArray blocklight
- public byte[] blocks
- public byte[] height
- public bool isGenerated
- public bool IsLoaded
- public bool isNew
- public bool NeedSave
- public NibbleArray metadata
- public NibbleArray skylight
- public ChunkBase this[int chunkIndex] { get; set; }
- public static void Fill<T>(T[] destinationArray, T[] value)
- public McpeWrapper GetBatch()
- public McpeBatch GetBatch()
- public int GetBlock(int bx, int by, int bz)
- public byte GetBlock(int bx, int by, int bz)
- public ChunkBase GetChunk(int by)
- public IEnumerator<ChunkBase> GetEnumerator()
- public byte GetHeight(int bx, int bz)
- public int GetRecalatedHeight(int x, int z)
- public void RecalcHeight(int x, int z, int startY = 255)
- public void SetBlock(int bx, int by, int bz, int bid)
- public void SetBiomeColor(int bx, int bz, int color)
- public void SetBlock(int bx, int by, int bz, byte bid)
- public void SetHeight(int bx, int bz, short h)
- public void SetHeight(int bx, int bz, byte h)
- public void SetSkyLight(int bx, int by, int bz, byte data)
- public void SetSkylight(int bx, int by, int bz, byte data)
-
public class ChunkPool<T>
-
public class ColorHeatMap
-
public class CoolWorldProvider : IWorldProvider
-
public enum Difficulty
-
public enum Dimension
-
public class EntityManager
-
public class FlatlandWorldProvider : IWorldProvider
-
public enum GameMode
-
public interface IBlockAccess
-
public interface ICachingWorldProvider
-
public interface IWorldGenerator
-
public interface IWorldProvider
-
public class Level
- public Profiler _profiler
- public IWorldProvider _worldProvider
- public bool AutoSmelt { get; set; }
- public bool CommandblockOutput { get; set; }
- public long CurrentWorldCycleTime { get; }
- public double CurrentWorldTime { get; set; }
- public Dimension Dimension { get; set; }
- public bool DoDaylightcycle { get; set; }
- public bool DoEntitydrops { get; set; }
- public bool DoFiretick { get; set; }
- public bool DoMobloot { get; set; }
- public bool DoMobspawning { get; set; }
- public bool DoTiledrops { get; set; }
- public bool DoWeathercycle { get; set; }
- public bool DrowningDamage { get; set; }
- public bool EnableBlockTicking { get; set; }
- public bool EnableChunkTicking { get; set; }
- public EntitySpawnManager EntitySpawnManager { get; }
- public bool Falldamage { get; set; }
- public bool Firedamage { get; set; }
- public bool KeepInventory { get; set; }
- public bool IsWorldTimeStarted { get; set; }
- public LevelManager LevelManager { get; }
- public string LevelName { get; }
- public bool Mobgriefing { get; set; }
- public bool NaturalRegeneration { get; set; }
- public Level NetherLevel { get; set; }
- public Level OverworldLevel { get; set; }
- public bool Pvp { get; set; }
- public int RandomTickSpeed { get; set; }
- public int SaveInterval { get; set; }
- public bool SendCommandfeedback { get; set; }
- public bool ShowCoordinates { get; set; }
- public int SkylightSubtracted { get; set; }
- public Level TheEndLevel { get; set; }
- public bool TntExplodes { get; set; }
- public int UnloadInterval { get; set; }
- public IWorldProvider WorldProvider { get; set; }
- public long WorldTime { get; set; }
- public event EventHandler<LevelEventArgs> PlayerAdded
- public event EventHandler<LevelEventArgs> PlayerRemoved
- public Level(LevelManager levelManager, string levelId, IWorldProvider worldProvider, EntityManager entityManager, GameMode gameMode = 0, Difficulty difficulty = 2, int viewDistance = 11)
- public Level(string levelId, IWorldProvider worldProvider, GameMode gameMode = 0, Difficulty difficulty = 2, int viewDistance = 11)
- public void BreakBlock(Player player, Block block, BlockEntity blockEntity = null, Item tool = null)
- public virtual void BroadcastGameRules()
- public virtual void BroadcastMessage(string text, MessageType type = 1, Player sender = null, Player[] sendList = null, bool needsTranslation = false, string[] parameters = null)
- public virtual void BroadcastMessage(string text, MessageType type = 1, Player sender = null)
- public void BroadcastSound(BlockCoordinates position, LevelSoundEventType sound, int blockId = 0, Player sender = null)
- public virtual void BroadcastTitle(string text, TitleType type = 2, int fadeIn = 6, int fadeOut = 6, int stayTime = 20, Player sender = null, Player[] sendList = null)
- public float CalculateCelestialAngle(long worldTime)
- public int CalculateSkylightSubtracted(long worldTime)
- public void ClearLoadedChunks()
- public IEnumerable<McpeWrapper> GenerateChunks(ChunkCoordinates chunkPosition, Dictionary<ChunkCoordinates, McpeWrapper> chunksUsed, double radius)
- public Player[] GetAllPlayers()
- public McpeBatch GenerateChunk(ChunkCoordinates chunkPosition)
- public IEnumerable<McpeBatch> GenerateChunks(ChunkCoordinates chunkPosition, Dictionary<Tuple<int, int>, McpeBatch> chunksUsed, double radius)
- public Block GetBlock(BlockCoordinates blockCoordinates, ChunkColumn tryChunk = null)
- public Block GetBlock(BlockCoordinates blockCoordinates)
- public byte GetBlockLight(BlockCoordinates blockCoordinates)
- public ChunkColumn GetChunk(BlockCoordinates blockCoordinates, bool cacheOnly = false)
- public ChunkColumn GetChunk(ChunkCoordinates chunkCoordinates, bool cacheOnly = false)
- public List<SpawnState> GetChunkCoordinatesForTick(ChunkCoordinates chunkPosition, List<SpawnState> chunksUsed, double radius, Random random)
- public bool GetGameRule(GameRulesEnum rule)
- public virtual GameRules GetGameRules()
- public int GetHeight(BlockCoordinates blockCoordinates)
- public Entity GetEntity(long targetEntityId)
- public byte GetSkyLight(BlockCoordinates blockCoordinates)
- public int GetSubtractedLight(BlockCoordinates coordinates)
- public int GetSubtractedLight(BlockCoordinates coordinates, int amount)
- public void Interact(Player player, Item itemInHand, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords)
- public bool IsAir(BlockCoordinates blockCoordinates)
- public bool IsBlock(int x, int y, int z, int blockId)
- public bool IsBlock(BlockCoordinates blockCoordinates, int blockId)
- public bool IsNotBlockingSkylight(BlockCoordinates blockCoordinates)
- public bool IsTransparent(BlockCoordinates blockCoordinates)
- public void Interact(Level world, Player player, short itemId, BlockCoordinates blockCoordinates, short metadata, BlockFace face, Vector3 faceCoords)
- protected virtual void OnPlayerAdded(LevelEventArgs e)
- protected virtual void OnPlayerRemoved(LevelEventArgs e)
- public void RelayBroadcast<T>(T message) where T : Packet<T>
- public void RelayBroadcast<T>(Player source, T message) where T : Packet<T>
- public void RelayBroadcast<T>(Player[] sendList, T message) where T : Packet<T>
- public void RelayBroadcast<T>(Player source, Player[] sendList, T message) where T : Packet<T>
- public void RelayBroadcast<T>(T message, bool sendDirect = false) where T : Package<T>
- public void RelayBroadcast<T>(Player source, T message, bool sendDirect = false) where T : Package<T>
- public void RelayBroadcast<T>(Player[] sendList, T message, bool sendDirect = false) where T : Package<T>
- public void RelayBroadcast<T>(Player source, Player[] sendList, T message, bool sendDirect = false) where T : Package<T>
- public void SetAir(BlockCoordinates blockCoordinates, bool broadcast = true)
- public void SetBiomeId(BlockCoordinates coordinates, byte biomeId)
- public void SetBlock(int x, int y, int z, int blockId, int metadata = 0, bool broadcast = true, bool applyPhysics = true, bool calculateLight = true, ChunkColumn possibleChunk = null)
- public void SetBlock(Block block, bool broadcast = true, bool applyPhysics = true, bool calculateLight = true, ChunkColumn possibleChunk = null)
- public void SetBlock(Block block, bool broadcast = true, bool applyPhysics = true)
- public void SetBlockLight(Block block)
- public void SetBlockLight(BlockCoordinates coordinates, byte blockLight)
- public void SetData(BlockCoordinates coordinates, byte meta)
- public void SetGameRule(GameRulesEnum rule, bool value)
- public void SetGameRule(GameRulesEnum rule, int value)
- public void SetSkyLight(Block block)
- public void SetSkyLight(BlockCoordinates coordinates, byte skyLight)
- public bool TryGetEntity<T>(long targetEntityId, out T entity)
-
public class LevelCancelEventArgs : LevelEventArgs
-
public class LevelDbProvider : IWorldProvider, ICachingWorldProvider, ICloneable
-
public class LevelEventArgs : EventArgs
- public bool Cancel { get; set; }
-
public class LevelInfo : ICloneable
-
public class LevelInfoBedrock : ICloneable
-
public class PaletteChunk : ChunkBase
-
public class SkyLightBlockAccess : IBlockAccess
-
public class SkyLightCalculations
-
public class SpanReader
-
public class SuperflatGenerator : IWorldGenerator