lz4net by Milosz Krajewski

<PackageReference Include="lz4net" Version="1.0.9.93" />

 lz4net 1.0.9.93

LZ4 ultra fast compression algorithm for all .NET platforms

<package xmlns="http://schemas.microsoft.com/packaging/2011/08/nuspec.xsd">
  <metadata>
    <id>lz4net</id>
    <version>1.0.9.93</version>
    <title>lz4net</title>
    <authors>Milosz Krajewski</authors>
    <owners>Milosz Krajewski</owners>
    <licenseUrl>https://github.com/MiloszKrajewski/lz4net/blob/master/LICENSE.md</licenseUrl>
    <projectUrl>https://github.com/MiloszKrajewski/lz4net</projectUrl>
    <iconUrl>https://raw.githubusercontent.com/MiloszKrajewski/lz4net/portable/doc/icon.png</iconUrl>
    <requireLicenseAcceptance>false</requireLicenseAcceptance>
    <description>LZ4 ultra fast compression algorithm for all .NET platforms</description>
    <summary>LZ4 is lossless compression algorithm, sacrificing compression ratio for compression/decompression speed. Its compression speed is ~400 MB/s per core while decompression speed reaches ~2 GB/s, not far from RAM speed limits. 

LZ4net brings LZ4 to all (most?) .NET platforms: .NET 2.0+, Mono, Windows Phone, Xamarin.iOS, Xamarin.Android and Silverlight</summary>
    <releaseNotes>- ADDED: support for .NET 2
- ADDED: support for Windows Phone
- ADDED: support for Xamarin (Android and iOS)
- ADDED: support for Silverlight (yes, really)
- NOTE: use "Portable" for Mono (still some issues with "NET4" compatibility)</releaseNotes>
    <copyright>Milosz Krajewski</copyright>
    <tags>lz4 lz4hc fast compression decompression zlib lzf lzo snappy quicklz</tags>
    <references>
      <reference file="LZ4.dll" />
    </references>
  </metadata>
</package>