lz4net by Milosz Krajewski

<PackageReference Include="lz4net" Version="1.0.10.93" />

 lz4net 1.0.10.93

LZ4 is lossless compression algorithm, sacrificing compression ratio for compression/decompression speed. Its compression speed is ~400 MB/s per core while decompression speed reaches ~2 GB/s, not far from RAM speed limits. LZ4net brings LZ4 to all (most?) .NET platforms: .NET 2.0+, Mono, Windows Phone, Xamarin.iOS, Xamarin.Android and Silverlight

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  <metadata>
    <id>lz4net</id>
    <version>1.0.10.93</version>
    <title>lz4net</title>
    <authors>Milosz Krajewski</authors>
    <owners>Milosz Krajewski</owners>
    <licenseUrl>https://github.com/MiloszKrajewski/lz4net/blob/master/LICENSE.md</licenseUrl>
    <projectUrl>https://github.com/MiloszKrajewski/lz4net</projectUrl>
    <iconUrl>https://raw.githubusercontent.com/MiloszKrajewski/lz4net/portable/doc/icon.png</iconUrl>
    <requireLicenseAcceptance>false</requireLicenseAcceptance>
    <description>LZ4 is lossless compression algorithm, sacrificing compression ratio for compression/decompression speed. Its compression speed is ~400 MB/s per core while decompression speed reaches ~2 GB/s, not far from RAM speed limits.

LZ4net brings LZ4 to all (most?) .NET platforms: .NET 2.0+, Mono, Windows Phone, Xamarin.iOS, Xamarin.Android and Silverlight</description>
    <summary>LZ4 - ultra fast compression algorithm - for all .NET platforms</summary>
    <releaseNotes>- BUGFIX: support for Mono (with full .NET 4 assembly, not only Portable)
- ISSUE: added InteractiveRead mode (useful with network streams)
- DEPRECATED: some LZ4Stream constructors are now depreacated, please use new ones instead</releaseNotes>
    <copyright>Milosz Krajewski</copyright>
    <tags>lz4 lz4hc fast compression decompression zlib lzf lzo snappy quicklz</tags>
    <references>
      <reference file="LZ4.dll" />
    </references>
  </metadata>
</package>