Unitysync.Async by https://github.com/HelloKitty

<PackageReference Include="Unitysync.Async" Version="1.0.15" />

 Unitysync.Async 1.0.15

Unitysync.Async is a library of extension methods that lets you preform async continuations on Task/Task<T> Types. Allowing you to non-blockingly call async methods on the Unity3D main thread and continue on the Unity3D main thread when the Task/Task<T> is completed.

<package xmlns="http://schemas.microsoft.com/packaging/2012/06/nuspec.xsd">
  <metadata>
    <id>Unitysync.Async</id>
    <version>1.0.15</version>
    <authors>https://github.com/HelloKitty</authors>
    <owners>https://github.com/HelloKitty</owners>
    <requireLicenseAcceptance>false</requireLicenseAcceptance>
    <licenseUrl>https://github.com/HelloKitty/Unitysync.Async/blob/master/LICENSE</licenseUrl>
    <projectUrl>https://github.com/HelloKitty/Unitysync.Async</projectUrl>
    <description>Unitysync.Async is a library of extension methods that lets you preform async continuations on Task/Task&lt;T&gt; Types. Allowing you to non-blockingly call async methods on the Unity3D main thread and continue on the Unity3D main thread when the Task/Task&lt;T&gt; is completed.</description>
    <copyright>Andrew Blakely</copyright>
    <tags>Unity Unity3D UnityAsync Async Task Thread Tasks Continue Continuation Continuations Asyncronous Syncronous Coroutine Coroutines</tags>
    <repository type="git" url="https://github.com/HelloKitty/Unitysync.Async" />
    <dependencies>
      <group targetFramework=".NETFramework4.6" />
      <group targetFramework=".NETStandard2.0" />
    </dependencies>
  </metadata>
</package>