TheOpenSpatialLibrary 0.5.0
The Open Spatial Library is a C# library to manage vectors and matrices to describe 3D euclidean transforms.
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<metadata>
<id>TheOpenSpatialLibrary</id>
<version>0.5.0</version>
<title>The Open Spatial Library</title>
<authors>southerlies</authors>
<owners>southerlies</owners>
<licenseUrl>https://www.freebsd.org/copyright/freebsd-license.html</licenseUrl>
<requireLicenseAcceptance>true</requireLicenseAcceptance>
<description>The Open Spatial Library is a C# library to manage vectors and matrices to describe 3D euclidean transforms.</description>
<summary>The Open Spatial Library is a C# library to manage vectors and matrices to describe 3D euclidean transforms.</summary>
<releaseNotes>VER 0.5.0
- Downgraded Target .NET Framework to 4.0
- Solved bug in RotationMatrix.GetAsQuaternion()
- Added Quaternion constructor accepting the four explicit parameters x, y, z, w.
- Renamed RotationMatrix method 'mul' to 'Mul'.
VER 0.4.0
- Quaternion class interfaces revision and implementation.
- Added SVD algorithm. Thanks to AForge (http://www.aforgenet.com)
- Corrected some interface documentation
- Removed all <inheritdoc/> tags because not supported by Doxygen
- Updated license to explicitly refers to FreeBSD
KNOWN BUGS: none
VER 0.3.0
- Renamed MathConstants in Costants
- Renamed AsXXX() methods in GetAsXXX() in Transform, Rotation, Translation interfaces.
Implementing classes updated as necessary.
KNOWN BUGS:
- Quaternion class to be completed
- RotationMatrix.Normalize method doesn't normalize.
VER 0.2.0
- NuGet publication</releaseNotes>
<copyright>Copyright Southerlies 2014</copyright>
<tags>3D, rotation, matrices, quaternions, vectors, C#, spatial, rigid</tags>
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<frameworkAssembly assemblyName="System" targetFramework="" />
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