D3D11Image public class D3D11Image : D3DImage, IDisposable Documentation public static DependencyProperty WindowOwnerProperty public bool IsFrontBufferAvailable { get; } public int MultiSampling { get; set; } public Texture RenderTarget { get; set; } public IntPtr WindowOwner { get; set; } public event EventHandler RenderTargetChanged public D3D11Image() public D3D11Image(double dpiX, double dpiY, int multi_sampling = 1) public virtual void Dispose() public void Invalidate() public void Invalidate(Int32Rect area) public void SetRenderTargetSize(int pixel_width, int pixel_height)