Rylogic.View3d by Rylogic

<PackageReference Include="Rylogic.View3d" Version="1.0.2" />

 D3D11Image

public class D3D11Image : D3DImage, IDisposable

public bool IsFrontBufferAvailable { get; }

public int MultiSampling { get; set; }

public Texture RenderTarget { get; set; }

public IntPtr WindowOwner { get; set; }

public D3D11Image()

public D3D11Image(double dpiX, double dpiY, int multi_sampling = 1)

public virtual void Dispose()

public void Invalidate()

public void Invalidate(Int32Rect area)

public void SetRenderTargetSize(int pixel_width, int pixel_height)