Ryan.MonoGame.Framework.DesktopGL 3.7.106
MonoGame is an open source implementation of the Microsoft XNA 4.x Framework. The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse. This package provides you with MonoGame Framework that uses OpenGL for rendering and works on Windows, Linux and MacOS.
<package xmlns="http://schemas.microsoft.com/packaging/2012/06/nuspec.xsd">
<metadata>
<id>Ryan.MonoGame.Framework.DesktopGL</id>
<version>3.7.106</version>
<authors>MonoGame Team</authors>
<owners>MonoGame Team</owners>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<license type="expression">MS-PL</license>
<licenseUrl>https://licenses.nuget.org/MS-PL</licenseUrl>
<projectUrl>http://monogame.net/</projectUrl>
<iconUrl>https://pbs.twimg.com/profile_images/487954549441691649/O3KsHAsb_400x400.png</iconUrl>
<description>MonoGame is an open source implementation of the Microsoft XNA 4.x Framework. The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse.
This package provides you with MonoGame Framework that uses OpenGL for rendering and works on Windows, Linux and MacOS.</description>
<tags>monogame .net core core .net standard standard desktopgl</tags>
<repository url="https://github.com/MonoGame/MonoGame" />
<dependencies>
<group targetFramework=".NETFramework4.5.2" />
<group targetFramework=".NETStandard2.0" />
</dependencies>
</metadata>
</package>