Ryan.MonoGame.Framework.Content.Pipeline by MonoGame Team

<PackageReference Include="Ryan.MonoGame.Framework.Content.Pipeline" Version="3.7.100" />

 Ryan.MonoGame.Framework.Content.Pipeline 3.7.100

MonoGame is an open source implementation of the Microsoft XNA 4.x Framework. The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse. This package provides you with the content pipeline for Windows, Mac and Linux which is used to compile raw content to xnb files.

<package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd">
  <metadata>
    <id>Ryan.MonoGame.Framework.Content.Pipeline</id>
    <version>3.7.100</version>
    <authors>MonoGame Team</authors>
    <owners>MonoGame Team</owners>
    <requireLicenseAcceptance>false</requireLicenseAcceptance>
    <license type="expression">MS-PL</license>
    <licenseUrl>https://licenses.nuget.org/MS-PL</licenseUrl>
    <projectUrl>http://monogame.net/</projectUrl>
    <iconUrl>https://pbs.twimg.com/profile_images/487954549441691649/O3KsHAsb_400x400.png</iconUrl>
    <description>MonoGame is an open source implementation of the Microsoft XNA 4.x Framework. The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse.

This package provides you with the content pipeline for Windows, Mac and Linux which is used to compile raw content to xnb files.</description>
    <tags>monogame content content pipeline</tags>
    <repository url="https://github.com/MonoGame/MonoGame" />
    <dependencies>
      <group targetFramework=".NETStandard2.0">
        <dependency id="Microsoft.Win32.Registry" version="4.5.0" exclude="Build,Analyzers" />
      </group>
    </dependencies>
  </metadata>
</package>