OpenTK by Team OpenTK

<PackageReference Include="OpenTK" Version="4.7.5" />

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 OpenTK 4.7.5

The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s

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  <metadata>
    <id>OpenTK</id>
    <version>4.7.5</version>
    <authors>Team OpenTK</authors>
    <requireLicenseAcceptance>false</requireLicenseAcceptance>
    <license type="expression">MIT</license>
    <licenseUrl>https://licenses.nuget.org/MIT</licenseUrl>
    <projectUrl>https://github.com/opentk/opentk</projectUrl>
    <iconUrl>https://api.nuget.org/v3-flatcontainer/opentk/3.1.0/icon</iconUrl>
    <description>The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research.  It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine.  OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started.  Learn how to use OpenTK here:  https://opentk.net/learn/index.html  Sample projects that accompany the tutorial can be found here:  https://github.com/opentk/LearnOpenTK  We have a very active discord server, if you need help, want to help, or are just curious, come join us!  https://discord.gg/6HqD48s</description>
    <releaseNotes>BREAKING: Removed the `ALTest` class from the OpenAL namespace. This was an internal test class that was accidentally included in the package. (@NogginBops)
API: Deprecated `Box.Contains` function in favor of `Box.ContainsInclusive` and `Box.ContainsExclusive` to explicitly state if the box boundary sould be considered contained. (@NogginBops, @Oribow)
API: Exposed EGL bindings to match the WGL bindings. (@NogginBops)
API: `Box2`, `Box2d`, `Box2i`, `Box3`, `Box3d`, and `Box3i` now support XML serialization. (@NogginBops)
API: Added `ProgramBinaryLength` to the `GetProgramParameterName` enum. (@NogginBops)
FIX: `MathHelper.ClampAngle` and `MathHelper.ClampRadians` now return correct results. (@FlashX64)
FIX: `MathHelper.NormalizeRadians` now return correct results. (@FlashX64)
FIX: OpenAL now correctly loads on FreeBSD. (@Partmedia)
Clarify in the readme that running on Windows requires "Visual C++ Redistributable 2015" (@NogginBops)
Update to GLFW 3.3.8 (@NogginBops)</releaseNotes>
    <copyright>Copyright (c) 2006 - 2020 Stefanos Apostolopoulos &lt;[email protected]&gt; for the Open Toolkit library.</copyright>
    <tags>OpenTK OpenGL OpenGLES GLES OpenAL OpenCL C# F# .NET Mono Vector Math Game Graphics Sound</tags>
    <dependencies>
      <dependency id="OpenTK.Compute" version="4.7.5" />
      <dependency id="OpenTK.Core" version="4.7.5" />
      <dependency id="OpenTK.Graphics" version="4.7.5" />
      <dependency id="OpenTK.Input" version="4.7.5" />
      <dependency id="OpenTK.Mathematics" version="4.7.5" />
      <dependency id="OpenTK.Windowing.Common" version="4.7.5" />
      <dependency id="OpenTK.Windowing.Desktop" version="4.7.5" />
      <dependency id="OpenTK.Windowing.GraphicsLibraryFramework" version="4.7.5" />
      <dependency id="OpenTK.OpenAL" version="4.7.5" />
    </dependencies>
  </metadata>
</package>