Eto.Forms 2.4.1
Eto.Forms is a cross platform desktop user interface framework. This framework is built so that you can target multiple platforms with one UI codebase. The goal of this framework is to expose a common API that can be used to build functional applications that run across platforms using their native toolkit. This will make your applications look and work as if it were a native application on all platforms. For advanced scenarios, you can take advantage of each platform's capabilities by wrapping your common UI in a larger application, or even create your own high-level controls with a custom implementations per platform. This framework currently supports creating Desktop applications that work across Windows Forms, WPF, MonoMac, Xamarin.Mac, and GTK#. In order to run your Eto.Forms based application, you must also install one (or more) of the following packages: - Eto.Platform.Wpf - Eto.Platform.Windows - Eto.Platform.Direct2D - Eto.Platform.Gtk - Eto.Platform.Gtk2 - Eto.Platform.Gtk3 - Eto.Platform.Mac - Eto.Platform.Mac64 - Eto.Platform.XamMac * requires Visual Studio for Mac - Eto.Platform.XamMac2 To get more information about how to get started, read the wiki: https://github.com/picoe/Eto/wiki
<package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd">
<metadata>
<id>Eto.Forms</id>
<version>2.4.1</version>
<title>Eto.Forms</title>
<authors>Picoe Software Solutions Inc.</authors>
<owners>Picoe Software Solutions Inc.</owners>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<licenseUrl>https://github.com/picoe/Eto/raw/master/LICENSE.txt</licenseUrl>
<projectUrl>https://github.com/picoe/Eto</projectUrl>
<description>Eto.Forms is a cross platform desktop user interface framework.
This framework is built so that you can target multiple platforms with one UI codebase.
The goal of this framework is to expose a common API that can be used to build functional applications that run across platforms using their native toolkit. This will make your applications look and work as if it were a native application on all platforms.
For advanced scenarios, you can take advantage of each platform's capabilities by wrapping your common UI in a larger application, or even create your own high-level controls with a custom implementations per platform.
This framework currently supports creating Desktop applications that work across Windows Forms, WPF, MonoMac, Xamarin.Mac, and GTK#.
In order to run your Eto.Forms based application, you must also install one (or more) of the following packages:
- Eto.Platform.Wpf
- Eto.Platform.Windows
- Eto.Platform.Direct2D
- Eto.Platform.Gtk
- Eto.Platform.Gtk2
- Eto.Platform.Gtk3
- Eto.Platform.Mac
- Eto.Platform.Mac64
- Eto.Platform.XamMac * requires Visual Studio for Mac
- Eto.Platform.XamMac2
To get more information about how to get started, read the wiki:
https://github.com/picoe/Eto/wiki</description>
<summary>Eto.Forms UI Framework</summary>
<copyright>(c) 2010-2018 by Curtis Wensley, 2012-2014 by Vivek Jhaveri and contributors</copyright>
<tags>cross platform gui ui framework desktop winforms wpf mac osx gtk eto.forms</tags>
<dependencies>
<dependency id="System.ComponentModel" version="4.3.0" />
<dependency id="System.Runtime.Serialization.Primitives" version="4.3.0" />
</dependencies>
</metadata>
</package>