.NET API 168,448 bytes
Structure used to hold a Default Textured Quad Particle's Vertex's properties used for drawing.
This contains a Vector3 Position, Vector2 TextureCoordinate, and Color Color.
The Color to tint the Texture
The Position of the vertex in 3D space. The position of this vertex
relative to the quads other three vertices determines the Particle's orientation.
The Coordinate of the Texture that this Vertex corresponds to
An array describing the attributes of each Vertex