DPSF by Daniel Schroeder

<PackageReference Include="DPSF" Version="2.5.0" />

.NET API 168,448 bytes


Structure used to hold a Default Textured Quad Particle's Vertex's properties used for drawing. This contains a Vector3 Position, Vector2 TextureCoordinate, and Color Color.
public Color Color

The Color to tint the Texture

public Vector3 Position

The Position of the vertex in 3D space. The position of this vertex relative to the quads other three vertices determines the Particle's orientation.

public Vector2 TextureCoordinate

The Coordinate of the Texture that this Vertex corresponds to

public VertexDeclaration VertexDeclaration { get; }

An array describing the attributes of each Vertex