DPSF by Daniel Schroeder

<PackageReference Include="DPSF" Version="2.5.0" />

.NET API 168,448 bytes

 DefaultTextureQuadTextureCoordinatesParticle

Particle used by the Default Textured Quad with Texture Coordinates Particle System

The Normalized (0.0 - 1.0) Top-Left Texture Coordinate to use for the Particle's image

The Normalized (0.0 - 1.0) Bottom-Right Texture Coordinate to use for the Particle's image

public void SetTextureCoordinates(Rectangle sTextureCoordinates, int iTextureWidth, int iTextureHeight)

Sets the Normalized Texture Coordinates using the absolute (i.e. non-normalized) top-left coordinate and the dimensions of the Picture in the Texture

public void SetTextureCoordinates(int iLeft, int iTop, int iRight, int iBottom, int iTextureWidth, int iTextureHeight)

Sets the Normalized Texture Coordinates using the absolute (i.e. non-normalized) coordinates of the Picture in the Texture