DPSF by Daniel Schroeder

<PackageReference Include="DPSF" Version="2.4.1" />

.NET API 166,912 bytes

 DPSF 2.4.1

Dynamic Particle System Framework for XNA. Supports Windows, Xbox 360, Windows Phone, and MonoGame (Windows RT and Mono For Android). NuGet does not always install the proper DLL reference for each project type, so you may need to remove the reference it adds and manually add the correct one.

<package xmlns="http://schemas.microsoft.com/packaging/2011/08/nuspec.xsd">
  <metadata>
    <id>DPSF</id>
    <version>2.4.1</version>
    <title>DPSF</title>
    <authors>Daniel Schroeder</authors>
    <owners>Daniel Schroeder</owners>
    <licenseUrl>http://www.xnaparticles.com/License.php</licenseUrl>
    <projectUrl>http://www.xnaparticles.com</projectUrl>
    <iconUrl>http://www.xnaparticles.com/Images/DPSFLogoIcon.png</iconUrl>
    <requireLicenseAcceptance>true</requireLicenseAcceptance>
    <description>Dynamic Particle System Framework for XNA.
	Supports Windows, Xbox 360, Windows Phone, and MonoGame (Windows RT and Mono For Android).
	NuGet does not always install the proper DLL reference for each project type, so you may need to remove the reference it adds and manually add the correct one.</description>
    <releaseNotes>Small maintenance release to fix critical Xbox bug introduced in version 2.3.0 and include new DPSFWinRTAsDrawableGameComponent.dll.</releaseNotes>
    <copyright>Copyright © Daniel Schroeder 2008</copyright>
    <tags>DPSF Dynamic Particle System Framework Engine Effect XNA</tags>
  </metadata>
</package>