ComputeSharp by Sergio Pedri

<PackageReference Include="ComputeSharp" Version="2.0.0-alpha.3" />

.NET API 740,864 bytes

 ComputeSharp 2.0.0-alpha.3

A library to run C# code in parallel on the GPU through DX12 and dynamically generated HLSL compute shaders

<package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd">
  <metadata>
    <id>ComputeSharp</id>
    <version>2.0.0-alpha.3+32be78bbd04a160810844037ee12a477aa455dde</version>
    <title>ComputeSharp</title>
    <authors>Sergio Pedri</authors>
    <owners>Sergio Pedri</owners>
    <requireLicenseAcceptance>true</requireLicenseAcceptance>
    <license type="expression">MIT</license>
    <licenseUrl>https://licenses.nuget.org/MIT</licenseUrl>
    <icon>icon.png</icon>
    <iconUrl>https://user-images.githubusercontent.com/10199417/110238403-b8811080-7f41-11eb-8cfe-e47e7e58f05b.png</iconUrl>
    <description>A library to run C# code in parallel on the GPU through DX12 and dynamically generated HLSL compute shaders</description>
    <copyright>Copyright (c) 2021 Sergio Pedri</copyright>
    <tags>dotnet net netcore netstandard csharp library graphics shader hlsl compute gpu performance parallel</tags>
    <repository type="git" url="https://github.com/Sergio0694/ComputeSharp.git" />
    <dependencies>
      <group targetFramework="net5.0">
        <dependency id="Microsoft.Toolkit.Diagnostics" version="7.0.1" />
        <dependency id="TerraFX.Interop.Windows" version="10.0.19041-beta2" />
        <dependency id="TerraFX.Interop.D3D12MemoryAllocator" version="2.0.0-beta1" />
      </group>
    </dependencies>
  </metadata>
</package>