ComputeSharp 2.0.0-alpha.3
A library to run C# code in parallel on the GPU through DX12 and dynamically generated HLSL compute shaders
<package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd">
<metadata>
<id>ComputeSharp</id>
<version>2.0.0-alpha.3+32be78bbd04a160810844037ee12a477aa455dde</version>
<title>ComputeSharp</title>
<authors>Sergio Pedri</authors>
<owners>Sergio Pedri</owners>
<requireLicenseAcceptance>true</requireLicenseAcceptance>
<license type="expression">MIT</license>
<licenseUrl>https://licenses.nuget.org/MIT</licenseUrl>
<icon>icon.png</icon>
<iconUrl>https://user-images.githubusercontent.com/10199417/110238403-b8811080-7f41-11eb-8cfe-e47e7e58f05b.png</iconUrl>
<description>A library to run C# code in parallel on the GPU through DX12 and dynamically generated HLSL compute shaders</description>
<copyright>Copyright (c) 2021 Sergio Pedri</copyright>
<tags>dotnet net netcore netstandard csharp library graphics shader hlsl compute gpu performance parallel</tags>
<repository type="git" url="https://github.com/Sergio0694/ComputeSharp.git" />
<dependencies>
<group targetFramework="net5.0">
<dependency id="Microsoft.Toolkit.Diagnostics" version="7.0.1" />
<dependency id="TerraFX.Interop.Windows" version="10.0.19041-beta2" />
<dependency id="TerraFX.Interop.D3D12MemoryAllocator" version="2.0.0-beta1" />
</group>
</dependencies>
</metadata>
</package>