BloomEffectRenderer 1.1.0.6
If you want to add a nice bloom-effect to your game, this library will help you. It's a portable library, so it will work with all MG flavors and it is pretty simple to use. Just create a BloomEffectRenderer in your game, hook it up (Initialize and UnloadContent) and tell it to render the effect at the appropriate point in your draw-method. Pass it a RenderTarget (source) where you've drawn all your stuff in, and a second one (target) where the output will be rendered to. If you pass 'null' as the target RenderTarget then it will draw directly to the backbuffer.
<package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd">
<metadata>
<id>BloomEffectRenderer</id>
<version>1.1.0.6</version>
<title>BloomEffectRenderer</title>
<authors>Unterrainer Informatik OG Team</authors>
<owners>Public Domain</owners>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<licenseUrl>http://unlicense.org/</licenseUrl>
<projectUrl>https://github.com/UnterrainerInformatik/BloomEffectRenderer</projectUrl>
<iconUrl>https://github.com/UnterrainerInformatik/BloomEffectRenderer/raw/master/icon.png</iconUrl>
<description>If you want to add a nice bloom-effect to your game, this library will help you.
It's a portable library, so it will work with all MG flavors and it is pretty simple to use. Just create a BloomEffectRenderer in your game, hook it up (Initialize and UnloadContent) and tell it to render the effect at the appropriate point in your draw-method.
Pass it a RenderTarget (source) where you've drawn all your stuff in, and a second one (target) where the output will be rendered to.
If you pass 'null' as the target RenderTarget then it will draw directly to the backbuffer.</description>
<summary>This is a PCL library for MonoGame. It uses your local MG installation and provides an easy way to render a bloom-post-process-effect from and to any RenderTarget you like.</summary>
<releaseNotes></releaseNotes>
<copyright>Copyright 2018</copyright>
<language>en-US</language>
<tags>bloom post process effect pipeline monogame rendertarget render gaussian blur extract combine shader hlsl</tags>
<dependencies>
<dependency id="MonoGameDemoTools" version="1.1.0.5" />
<dependency id="System.Runtime" version="4.3.0" />
</dependencies>
</metadata>
</package>